Skip to content

Latent Style-Based Quantum Wasserstein GAN for Drug Design

Oct 2026 · Journal of Chemical Information and Modeling
Quantum Computing Algorithms and Architecture Computational Drug Discovery Methods

Abstract

Abstract The development of new drugs is a tedious, time-consuming, and expensive process for which the average costs are estimated to be up to around $2.5 billion. The first step in this long process is the design of the new drug, for which de novo drug design, assisted by artificial intelligence, has blossomed in recent years and has revolutionized the field. In particular, generative artificial intelligence has delivered promising results in drug discovery and development, reducing costs and time to solution. However, classical generative models, such as generative adversarial networks (GANs), can be difficult to train and are prone to mode collapse. Quantum computing may be an avenue to overcome some of these issues, providing compact models with far fewer trainable parameters and thereby enhancing the generalizability of GANs. We propose a new latent style-based quantum Wasserstein GAN (QGAN) for drug design, combining a variational autoencoder that maps molecular structures into a latent space with a hybrid quantum GAN. Our pipeline is benchmarked against the classical models of the industry-relevant MOSES suite. Style-based noise reuploading at every rotational gate and a Wasserstein gradient penalty are used to improve trainability and to mitigate mode collapse. Training and large-scale sampling with circuits of up to 15 qubits are performed on noiseless quantum simulators to validate our architecture. We present an inference-only demonstration on a 156-qubit IBM Heron quantum computer using a five-qubit setup, sampling 2,500 new molecules, to investigate the effect of quantum noise. Our default QGAN, using 110 trainable generator parameters, reaches statistically comparable overall performance and statistically significant gains on selected drug-relevant metrics relative to both the MOSES classical latent GAN baseline, which contains about 700,000 trainable parameters for the generator, and a classical latent GAN with matched generator capacity.

View source

Similar papers

#artificial intelligence Conference Open access Jun 2018

Gibson Env: Real-World Perception for Embodied Agents

This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.

F. Xia, Amir Zamir, Zhi-Yang He et al. · 1,069 citations · ⚡112
#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#computer vision Jun 2008

The impact of agile practices on communication in software development

The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.

M. Pikkarainen, Jukka Haikara, O. Salo et al. · 401 citations · ⚡48
#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54

Related blog posts

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.