A two-stage basic algorithm that quickly initializes a possible world and then refines it iteratively, and it is proved that the problem seeks the possible world that best preserves the expected numbers of common neighbors between node pair, and it is proved that is NP-hard.
Abstract
A representative possible world (RPW) is a deterministic graph derived from an uncertain graph $\mathcal{G}$ where a designated structural feature closely approximates its expected value in $\mathcal{G}$. Serving as a proxy for $\mathcal{G}$, the RPW allows conventional deterministic algorithms to be directly executed on it for mining tasks targeting this feature, thereby avoiding computationally expensive enumeration or sampling on $\mathcal{G}$. Existing studies on RPWs primarily focus on individual node features, e.g., degree or triangle degree. However, many mining tasks, such as link prediction, critically rely on the number of common neighbors between two nodes, which is a pairwise feature. To bridge this gap, we study the \underline{C}ommon-neighbor-count-based \underline{R}epresentative \underline{P}ossible \underline{W}orld (CRPW) problem, extending RPWs from preserving node-level statistics to preserving pairwise structural relationships. The problem seeks the possible world that best preserves the expected numbers of common neighbors between node pair, and we prove that is NP-hard. To address it, we develop a two-stage basic algorithm that quickly initializes a possible world and then refines it iteratively. We next accelerate the refinement by replacing its costly floating-point evaluation with an efficient integer counting strategy, as the refinement only requires determining whether a change is beneficial, rather than computing its exact magnitude. Moreover, we design a Beta-based adaptive termination method to automatically stop the refinement once the desired quality of the possible world is reached, preventing over- or under-execution. Extensive experiments on real-world uncertain graphs demonstrate the effectiveness of our algorithms on diverse mining tasks. Especially on common-neighbor-related tasks, we achieve the best performance among all compared methods.
This paper investigates an information-limited version of the planted subgraph detection problem, in which the planted structure is an arbitrary sequence of graphs, where $\Gamma_n$ is embedded in an ambient graph on $n$ vertices, but the observer does not have access to the full adjacency matrix.
This work shows that one can maintain an O(\alpha)-approximate MDS with update time for dynamic graphs whose {\em arboricity} is bounded by $\alpha$ throughout the update sequence, which replaces the dependence on $\Delta$ in prior update bounds with $\alpha$, while also improving the approximation guarantee for bounde...
A. Bukov, Shay Solomon· Embedded Systems and Applica...· 0 citations
This work proposes an algorithm that approximates the number of spanning trees in $\widetilde O(m+n^{7/4}\eps^{-3/2})$ time on a graph with $n$ vertices and $m$ edges and is based on the novel concept of $\ell_1$-regularized resistance.
A randomized data structure for undirected weighted graphs that are partially dynamic, i.e., that undergo either only edge insertions or only edge deletions is given, which follows from a simple stability principle for partially dynamic graphs.
Gramoz Goranci, Rasmus Kyng, Maximilian Probst Gutenberg et al.· 0 citations
It is proved that any dataset admits a $\gamma$-almost navigable graph with just $O\left(\frac{n}{1-\gamma}\right)$ edges, linear in the dataset size, and a randomized algorithm for constructing such a graph in near-linear time is presented.
Pratyush Avi, Christopher Musco· arXiv.org· 0 citations
An exact transcript-cone game yields one uniform interpreter whose charged addition-comparison cost equals one uniform interpreter whose optimal actions are synthesizable in polynomial space but may require exponential time.
Bin Cai· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.