This chapter critically examines the methodological, data-related, and governance challenges that constrain the effective and responsible implementation of Artificial Intelligence in Sports Science. It positions these limitations as a necessary counterbalance to prevailing technological optimism and situates them within both practical modelling workflows and broader epistemological considerations. Building on previous chapters, the analysis emphasizes the importance of validation, robustness testing, and sensitivity analysis as essential components of reliable AI systems. The chapter identifies key barriers to implementation, including economic constraints, limited access to qualified personnel, and institutional resistance-driven by cultural skepticism toward algorithmic decision-making. It further explores the tension between underutilization and overreliance on AI, highlighting risks associated with automation bias and the erosion of human expertise. From a governance perspective, the chapter examines the need for standardization, certification, and auditability, referencing frameworks such as the EU Artificial Intelligence Act and NIST guidelines. It also addresses issues of accessibility and equity, advocating for the democratization of AI technologies through open-access tools and federated learning approaches. The chapter concludes by emphasizing sustainability, stakeholder trust, and the integration of ethical, educational, and regulatory mechanisms as prerequisites for long-term AI adoption in Sports Science.
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
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This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
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This study conducts a case survey study based on the secondary data of the major pivots happened in 49 software startups, and demonstrates that customer need pivot is the most common among all pivot types.
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It is found that roles of MVPs in startups were not fully aware by entrepreneurs, and entrepreneurs should consider a systematic approach to fully explore the value of MVP, as a multiple facet product (MFP).
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It is found that what perceived as biggest challenges by software startups do vary across different life cycle stages, even though its significance decreases when the learning focuses of the startups move from problem to solution and their products mature.
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Assistant Professor Benjamin Lindquist studies how engineers deliberately injected randomness into early AI, giving rise to deep-learning models that sometimes hallucinate.