A randomized near-linear time algorithm is presented that achieves a $3-approximation to the min-diameter in near-linear time, dramatically improving over the previously best known $n$-approximation.
Abstract
We study the problem of approximating the diameter of directed graphs under the min-distance measure, defined as $d_{\min}(u,v) = \min(d(u,v), d(v,u))$. Unlike standard shortest-path distance, min-distance is not a metric, which renders many classical techniques inapplicable. Prior work has therefore focused on approximating this parameter, culminating in an approximation-runtime tradeoff by Dalirrooyfard et al. [ICALP'19] giving a $4k-1$ approximation in $\tilde{O}(mn^{1/(k+1)})$ time for any positive integer $k$ and, more recently, the first near-linear time constant approximation by Chechik and Zhang [FOCS'22], where they obtained a 4-approximation to the min-diameter. In this work we present a randomized near-linear time algorithm that achieves a $3$-approximation to the min-diameter, outperforming all known approximation-runtime tradeoffs. Our approach introduces a novel type-classification framework that may be of independent interest. We further extend our techniques to the more general setting of multimode graphs, recently introduced as a generalization of min-distance by Kirkpatrick and Vassilevska W. [MFCS'25]. For directed $2$-mode graphs, we obtain a $3$-approximation to the diameter in near-linear time, dramatically improving over the previously best known $n$-approximation. Our results significantly narrow the gap between min-distance and multimode distance approximations, and open new directions for understanding graph parameters under non-metric distance measures.
This paper provides the first truly linear-time approximation scheme for the Densest Subgraph Problem, and uses assignments arising from a flow-based formulation together with a structural carving lemma to progressively carve "sparse" parts of the graph while nearly preserving the densest subgraph.
We nearly settle the polynomial-time approximability of the Directed Feedback Vertex Set problem in tournaments. This problem is Vertex Cover-hard, and thus cannot have a $(2 - \varepsilon)$-approximation for any $\varepsilon>0$ in polynomial time assuming the Unique Games Conjecture. In the past 28 years, several work...
PBS is proposed and analyzed, a simple sublinear approximation algorithm for power-law graphs with parameter $\beta\in[2,3)$ that does not require any preprocessing, yet exhibits performance comparable to light index-based algorithms (of linear or sublinear index size).
Abstract.
In the classical NP-hard (metric) [Formula: see text]-median problem, we are given a set of [Formula: see text] clients and centers with metric distances between them, along with an integer parameter [Formula: see text]. The objective is to select a subset of [Formula: see text] open centers that minimizes t...
Vincent Cohen-Addad, Fabrizio Grandoni, Euiwoong Lee et al.· SIAM journal on computing (P...· 0 citations
The first $poly(\Delta,\log n)-round algorithm for $(\Delta + 1)$-edge coloring in the CONGEST model is presented and the $n$-dependency of its runtime, $\tilde{O}(\log^5 n)$, matches the best published dependency in the LOCAL model.
Sebastian Brandt, Ananth Narayanan, Alexandre Nolin· 0 citations
We study the maximum coverage problem for geometric set systems: given a set of points, a set of geometric objects, and a number $k$, select $k$ objects maximizing the number of points inside their union. - We present a polynomial-time approximation algorithm with approximation factor strictly better than $1-1/e$ for a...
S. Bhore, Timothy M. Chan, Pasin Manurangsi· arXiv.org· 0 citations
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