Oct 2026· ACM Transactions on Computing Education· 0 citations· 110 references
TL;DR
A general structure of the design process from all the interventions is identified, which indicates that designing and building were very central throughout the interventions, with the affordances guiding the design process forward.
Abstract
This multidisciplinary study explores how children interact with a low-cost robotics educational tool designed to teach machine learning (ML) concepts through hands-on making. Artificial intelligence (AI) and ML are increasingly integrated into K-12 education, yet tangible approaches are not extensively studied. We conducted three researcher-led interventions with children aged 10, 11 and 13, each tasked to build an AI-enhanced robot using the robotics kit. Interventions were analyzed both qualitatively and with process mining methods to gain an in-depth view of the interactions. Findings indicate that designing and building were very central throughout the interventions, with the affordances guiding the design process forward. Children exhibited emerging data-driven thinking and ownership of their design process, while still requiring tailored scaffolding throughout the design process. We identify a general structure of the design process from all the interventions and emphasize the importance of building and designing activities. This study provides a new methodological lens to analyzing the interactions between children and embodied AI-educational tools while also contributing to the current body of knowledge on designing and effectively leveraging embodied learning tools.
It is suggested that well-structured microinterventions may support higher self-reported knowledge of programming and machine learning, greater familiarity with block-based programming and game engines, and more positive perceptions of active learning in teacher education.
Susana Sánchez Castro, María Ángeles Pascual Sevillano, Rogelio Buceta-Otero et al.· Educational technology resea...· 0 citations
Digital technologies are increasingly embedded in young children’s daily lives, making early childhood education (ECE) an important context for examining developmentally appropriate methods for technology integration. Educational robotics (ER) has emerged as a promising pedagogical approach for fostering computational...
Shraddha Mehta, V. Khanna· European Journal of Educatio...· 0 citations
A process-oriented framework for understanding how Embodied Hands-on and Cognitive Hands-on may relate to creative thinking, design judgement, and student agency is proposed.
Jie Yu, Li Liu, Qiu-Xia Zhu· Frontiers in Psychology· 0 citations
Robots, along with AI and VR technologies, are among the most compelling tools in education. While technology providers highlight innovative learning opportunities, scholars discuss various ways of integrating robots, either within specific subjects such as informatics and programming, or for developing more general so...
A. Antonova· Mathematics and Informatics· 0 citations
Educational robotics (ER) has great potential to develop both computational thinking (CT) and 21st-century skills in higher education (HE). However, structured frameworks that help educators align platform selection with desired learning outcomes are still lacking. This study presents a competency-oriented framework th...
Carlos Boya· Research and Practice in Tec...· 0 citations
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