InterSing is a framework for generating realistic and expressive singing head animations with stronger coordination and musical alignment than existing methods, while preserving each performer's characteristic motion style and generalizes to multi-singer performances and provides intuitive control over when and how performers engage.
Abstract
We present InterSing, a framework for generating realistic 3D head animations for duet singing performances. Unlike solo singing, duet performance requires each singer to balance individual expressiveness with intermittent interaction at musically salient moments, such as phrase boundaries, synchronized rhythms, and call-and-response passages. Because these interactions are sparse and rhythm-dependent, existing audio-driven animation methods and conversational interaction models do not adequately capture their structure. Our key insight is that duet coordination can be represented as a time-varying signal that reflects how strongly performers engage with one another throughout a song. Based on this observation, we introduce interaction logits, an interpretable latent representation that models the degree of cross-performer engagement at each time step. We learn these logits using weak supervision and use them to condition an interaction-aware diffusion model jointly driven by audio features and interaction dynamics. This formulation enables unified multi-mode generation, spanning independent motion, coordinated behavior, and smooth transitions between them. Experiments show that InterSing generates realistic and expressive singing head animations with stronger coordination and musical alignment than existing methods, while preserving each performer's characteristic motion style. We further demonstrate that the same formulation generalizes to multi-singer performances and provides intuitive control over when and how performers engage.
SynerGest, a high-fidelity dyadic gesture generation framework grounded in Contrastive Flow Matching, and the Impulse-Trend Synergistic Attention (ITSA) module, which models sharp, speech-driven rhythmic impulses separately from continuous kinematic trends, supporting precise audio-motion synchronization and global str...
Cheng-Xiang Guo, Jian Wang, Lan-Miao Liu et al.· 0 citations
Interactive 3D head generation requires coordinated speaking and listening motion that responds to an evolving conversation. Existing generators use incoming observations as context but keep their parameters fixed, leaving conversational patterns unused as a learning signal. We introduce EvolvingAvatar, a causal genera...
Synthesizing holistic co-speech gestures that integrate facial expressions and full-body motion is essential for embodied conversational agents in fields such as virtual reality and film. Existing state-of-the-art approaches predominantly rely on attention-based architectures, which suffer from quadratic computational...
Laxmi Narayen Nagarajan Venkatesan, Harsh Vardhan Singh, Vansh Sinha et al.· Proceedings of the 28th Inte...· 0 citations
This work presents ChoreoStudio, which makes choreography planning explicit and demonstrates that ChoreoStudio follows the planned interactions while achieving state-of-the-art performance in motion quality, group organization, and formation dynamics.
This work introduces \rig (Reciprocally Interactive Generation), a framework for reciprocal interaction in generative gameplay that combines persistent state and configurable rules, contextual interaction reasoning, and action-conditioned audiovisual generation.
Meng-Fei Li, Yi Zhang, Xingtong Ge et al.· 0 citations
This paper proposes MOCO, a novel diffusion-based framework capable of processing multiple simultaneous inputs, including speech audio, text descriptions, and trajectory data, to generate coherent and lifelike motions without requiring aligned multimodal data.
Yi-Fei Liu, Qiong Cao, Hong-Wei Yi et al.· European Conference on Compu...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.