Skip to content

Designing wearable haptic cueing for neurological gait rehabilitation: user requirements across residential care and community settings

Oct 2026 · 0 citations · 2 references
Computer Science

TL;DR

The user, design, and implementation requirements needed to make wearable haptic cueing systems usable in practice are investigated, informing wearable rehabilitation design rather than establish clinical efficacy.

Abstract

Wearable haptic cueing offers rhythmic prompts for neurological gait rehabilitation while leaving hearing available for communication and environmental awareness. We investigated the user, design, and implementation requirements needed to make these systems usable in practice. We analysed six linked studies involving 17 people with neurological conditions affecting gait and three physiotherapists across formative sessions, residential care, and community self-management. Wearable devices served as technology probes. Observations, interviews, diaries, physiotherapist records, gait analysis, and activity logs informed thematic analysis and cross-study comparison. Seven recurring requirement areas concerned haptic perceptibility and placement, wearability and fastening, interaction burden, rhythm personalisation, real-world walking contexts, supported use, and perceived value beyond gait outcomes. Requirements interacted: perceptible cue locations could be difficult to access for fastening or control, while fixed rhythms did not always accommodate terrain, fatigue, interruptions, or changing pace. Carers and clinicians supported configuration, operation, safety, and interpretation. Participants described confidence, routine formation, and willingness to walk; these accounts were interpreted as perceived value rather than evidence of therapeutic efficacy. Low sensation, cognitive burden, and mobility limitations could make wearable cueing impractical. Future systems should offer adjustable haptic output, flexible placement, accessible fastening, simple controls, personalised rhythms, and robustness during everyday walking. Design should accommodate support from carers and clinicians and consider trade-offs between requirements. These findings inform wearable rehabilitation design rather than establish clinical efficacy.

View source

Similar papers

#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#computer vision Jun 2008

The impact of agile practices on communication in software development

The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.

M. Pikkarainen, Jukka Haikara, O. Salo et al. · 401 citations · ⚡48
#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54

Related blog posts

Microsoft Research Blog Nov 5, 2026

Formally verifying agent-written full-stack web apps with PDD Kit

AI agents can generate code at a scale that’s hard for humans to review line-by-line. PDD Kit helps ensure the code is doing what the developer intended by creating formal specifications and testing against them. It converts developer intent into a Verus specification, proves AI-generated code meets it for every input, and uses tests where proofs aren't practical. Developers review intent, not every line. The post Formally verifying agent-written full-stack web apps with PDD Kit appeared first o…

MIT News · Artificial Intelligence Oct 28, 2026

Making machines that can listen

Professor Paris Smaragdis develops computers with superhuman hearing for applications like speech recognition, music understanding, and environmental monitoring.

MIT News · Artificial Intelligence Oct 23, 2026

Reinforcing the value of human understanding at MIT

During the School of Humanities, Arts, and Social Sciences’ 75th Anniversary Symposium, President Sally Kornbluth said “MIT has never needed your particular insight and guidance more than we do now.”

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.