This work introduces LOLPlay, a benchmark in native League of Legends with 36 champion-specific tasks spanning resource management, combat, cooperation, and objectives, and introduces GPT-6 Astra, a benchmark in real-time control with the highest task success rate at low and medium effort.
Abstract
Visual agents need to coordinate reasoning and action while their environment evolves during inference. We introduce LOLPlay, a benchmark in native \emph{League of Legends} with 36 champion-specific tasks spanning resource management, combat, cooperation, and objectives. Agents interact through screenshots and mouse--keyboard actions; automated initialization and 82 executable subgoal checks distinguish partial progress from completion. Across 324 task evaluations of three models at three reasoning-effort settings, GPT-6 Astra achieves the highest task success rate of 25.0\% at low and medium effort, and the highest subgoal success rate of 40.3\% at medium effort. However, high effort improves neither metric over low effort for any model. For Astra, longer requests leave fewer interaction rounds, suggesting a cost to additional reasoning in real-time control. Trajectories reveal incomplete subgoal composition and actions executing after the observed scene changes, motivating agents that combine visual reasoning with timely action.
Coordinating two players in a cooking task requires a vision-language agent to track changing scene states, sequence recipe steps, and allocate shared resources under a time budget. We introduce an Overcooked-inspired benchmark for evaluating these capabilities in Unreal Engine environments constructed using coding age...
Zi-Yi Jiao, Heng Zhang, Drishti Regmi et al.· 0 citations
Understanding ongoing robot manipulation requires models to interpret visual observations in relation to interaction history and task progress. We introduce RoboChrono, a benchmark for streaming task understanding comprising 39 scenarios and 34,713 evaluation instances, constructed from real robot executions and comple...
Yu-Zhou Wu, Long-Teng Fan, Zi-Meng Li et al.· 0 citations
Recent advances in multimodal foundation models yield strong performance on static perception and reasoning benchmarks, yet such evaluations largely overlook a central aspect of intelligence: acting competently in dynamic environments over extended time horizons. We introduce PlaySuite, a large-scale benchmark for eval...
Dheeraj Varghese, Anna Vettoruzzo, Walter Simoncini et al.· 0 citations
CodeActionBench is introduced, a benchmark of 25 manipulation tasks that evaluates this capability through agentic Code-as-Policy and provides a controlled testbed for measuring how general-purpose models translate their capabilities into manipulation behavior and for examining typical failure scenarios in that process...
Yiheng Lyu, Xueying Jiang, Wen-Hao Li et al.· 3 citations
This work introduces LongPuzzleBench, 114 levels in six puzzle games played through native GUI actions, where one objective can take a human over a thousand actions on persistent boards and dead ends go unannounced.
Bing-Xu Zhang, Hao-Chuan Lu, Zong-Jie Li et al.· 0 citations
Spatial reasoning benchmarks evaluate vision-language models across diverse tasks, but task-level scores do not reveal which underlying capabilities account for success or failure. Each task requires recovering spatial evidence, representing geometry, and reasoning over it. We disentangle these capabilities by comparin...
Peng-Zhan Sun, Jun-Bin Xiao, Ramanathan Rajaraman et al.· 0 citations
Known for his clear and elegant writing style, Bertsekas shaped fields from control and optimization to large-scale computation and artificial intelligence.