Oct 2026· JRTI (Jurnal Riset Tindakan Indonesia)· 0 citations· 38 references
TL;DR
AR-based table tennis learning was associated with meaningful improvements in conceptual and motor outcomes, supporting its potential as a complementary medium for university-level practical instruction.
Abstract
This study aimed to examine changes in students’ technical understanding and motor skills following the implementation of an augmented reality (AR)-based table tennis learning medium. The study employed a one-group pretest–posttest design involving 30 students. Technical understanding and motor skills were assessed before and after the intervention. Data were analyzed using descriptive statistics, paired-samples t-tests, Cohen’s dz, Shapiro–Wilk tests, and normalized gain. Technical understanding increased from 67.67 ± 7.03 to 80.97 ± 7.00, while motor skills improved from 65.77 ± 7.86 to 76.77 ± 6.97. Both changes were statistically significant (p < .001), with very large within-group effect sizes (dz = 2.40 and 2.02) and moderate normalized gains of 41.5% and 32.1%, respectively. AR-based table tennis learning was associated with meaningful improvements in conceptual and motor outcomes, supporting its potential as a complementary medium for university-level practical instruction.
This two-school quasi-experimental study examined a bundled immersive virtual reality (VR) instructional model for Grade 11 optics that combined structured communication with cognitive scaffolding. Of 120 screened students, 102 entered four intact classes and 60 complete cases (30 per condition) were analyzed after six...
Putri Nur Aziza Sonia, Wiwin Susanti· Jurnal Buana Teknologi Pendi...· 0 citations
This study aimed to examine the effectiveness of integrating Metaverse-based Virtual Reality (VR) and gamification in enhancing the motor and tactical abilities of junior tennis athletes. A quasi-experimental mixed-method design was applied, involving 20 junior athletes aged 12–18 from the Jatayu Tennis Club in Singara...
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Elementary science instruction often relies on static, two-dimensional media that struggle to convey abstract, complex biological content such as the human body's movement system, creating a need for more interactive alternatives. This study examined the effect of Augmented Reality (AR)-based learning media on the lear...
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