This work presents Enfold, which transfers this computation that constructs a future into a representation predicted from the current visual context and language instruction, and recast a world generator as a source of predictive control representations if its internal structure can be enfolded into the present.
Abstract
World generative models are typically used through what they produce: a rendered future, a video-conditioned action, or latent context computed by a costly generative branch. We argue that their more reusable asset is the computation that constructs a future. As a generator transforms a corrupted future into a coherent trajectory, its intermediate states organize appearance, spatial layout, and interaction across levels of abstraction. Can this future-generative computation be internalized in a representation inferred from the present alone? We present Enfold, which transfers this computation into a representation predicted from the current visual context and language instruction. During training, multi-level states exposed as the generator processes the observed future supervise a current-only encoder. The learned representation is fed back to condition future generation and is read by task heads without allowing task gradients to reshape the encoder. At deployment, action prediction no longer executes the generator. Across LIBERO, RoboTwin2.0, and real-robot tasks, Enfold supports strong control while reducing action latency by $3.7\times$ relative to Fast--WAM, Enfold-Flash reaches $10.1\times$. Representation analyses show that it suppresses nuisance variation and preferentially captures changes that emerge over longer horizons. When the current scene is altered by human intervention, both the generated continuation and the executed actions adapt, which is inconsistent with fixed trajectory replay. These results recast a world generator as a source of predictive control representations: its future need not be materialized at every step if its internal structure can be enfolded into the present.
The core design principle of DELE-w0.5 is to model how the physical world changes under robot actions, rather than how its visual appearance evolves frame by frame, which enables cheaper training and low-latency inference.
Fenghao Lei, Zhixiong Huang, Long Yang et al.· 0 citations
VisualPatchWorld is introduced, which represents world dynamics as code and first selects a qualitative dynamical form with short active probes, then fits that form's free parameters from recorded state-action traces by minimizing multi-step prediction error.
AcrossWAM1.0 contributes an auditable software and evaluation boundary for compact latent world-action policies, distinct from LaWAM's original latent-subgoal contribution.
ForeWAM is proposed, a dynamics-conditioned direct-policy WAM that provides predictive context for action generation without decoding future videos, and demonstrates that direct-policy WAMs can retain efficient action prediction while exposing predictive dynamics to the action pathway without explicitly generating future observations.
Jiakai Huang, Zhongbo Wu, Zheng Zhang et al.· 0 citations
XEWorld is introduced, a controlled cross-embodiment testbed for world models that isolates embodiments by evaluating held-out robots within physically identical scenes, highlighting that achieving true cross-embodiment generalization requires architectural innovations that decouple visual appearance from underlying physical dynamics.
Yixiang Chen, Jiabing Yang, Yuan Xu et al.· 0 citations
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