Jul 2026· Journal of Authentic Research· Vol 5, pp. 4702-4712· 0 citations
TL;DR
The research findings indicate that the application of Assemblr Edu AR-based PjBL provides authentic learning experiences that support the development of digital competencies, creativity, and the ability of primary school teacher education students to produce innovative learning media.
Abstract
The development of digital technology requires prospective teachers to have the ability to design innovative, technology-based learning media. This study, involving 35 primary school teacher education students, aims to describe the implementation of Project-Based Learning (PjBL) in the development of Augmented Reality (AR)-based learning media using Assemblr Edu and to examine the products and learning experiences of the students. This study uses a qualitative descriptive approach with a case study design. The research subjects consisted of 35 primary school teacher education students taking the Learning Multimedia course. Data were collected through observation, interviews, and documentation of students' AR products. Data analysis was carried out using the Miles, Huberman, and Saldaña model through the stages of data condensation, data display, and conclusion drawing. The results showed that the implementation of PjBL was carried out in a "very good" category with an implementation percentage of 89%, while the interview results indicated an increase in collaboration skills (90%), the development of digital technology skills (80%), and an increase in creativity (70%). The analysis of AR media products showed that students were able to develop media with good aspects of material suitability, visual design, and interactivity. This research practically contributes to the development of digital, collaborative, and creative competencies for prospective elementary school teachers through authentic project-based learning experiences. The research findings indicate that the application of Assemblr Edu AR-based PjBL provides authentic learning experiences that support the development of digital competencies, creativity, and the ability of primary school teacher education students to produce innovative learning media.
The implementation of technology in education is focused on enhancing the efficiency of the learning process. One promising technological innovation is Augmented Reality (AR), which enables the integration of real-world elements with digital components. This study aims to create AR-based learning materials using Assemb...
Yunia Wardani, B. Isdaryanti· Jurnal Penelitian Pendidikan...· 0 citations
Augmented Reality (AR) combines real-world experiences with virtual elements and offers various positive educational outcomes. However, one obstacle hindering AR’s use in education is teachers’ limited pedagogical knowledge regarding the instructional implementation of AR in teaching. Supporting teachers with professio...
Sahsenem Oz, Bahadır Namdar, T. Yüksel et al.· Journal of Computers for Sci...· 0 citations
The findings indicate that AR can serve as a complementary pedagogical medium for supporting culturally responsive and interactive dance learning in elementary schools, particularly in contexts where teachers have limited access to dance instructional resources.
Prasena Arisyanto, Riris Setyo Sundari, M. Untari et al.· Jurnal Ilmiah Ilmu Terapan U...· 0 citations
This study aims to develop digital learning media based on Project-Based Learning (PBL) that integrates CorelDRAW and Blender software to enhance students' graphic design and 3D animation competencies in the Electrical Engineering Education program. The development of this media is motivated by the lack of project-base...
Taali, Abdul Habib Arrasyidi Desky, Hasan Maksum et al.· Jurnal Penelitian Pendidikan...· 2 citations
The integration of digital technology into physical education has created new opportunities to improve students' learning experiences through interactive learning media. This study aimed to develop an interactive video-based e-book for Grade VII Physical Education, Sports, and Health (PJOK) learning and to examine its...
RirinDwi Agustin, Akhmad Mahbub Mawardi, Kenys Fadhilah Zamzam· International Journal of Pos...· 0 citations
This study addresses the low learning outcomes in Pancasila Education at SDN 27 Cangkiang, which are associated with the use of learning media that do not accommodate students’ learning styles. The study aims to develop Pop-Up Book learning media that are valid, practical, and effective in improving students’ motivatio...
Surnilawati Surnilawati, Ridwan Ridwan, U. Rahmi et al.· Jurnal Penelitian Pendidikan...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.