Jul 2026· 2026 3rd World Conference on Computer and Information Security (WCCIS)· pp. 160-167· 0 citations· 6 references
Abstract
Traditional virtual scene and character design suffers from low efficiency and cultural misalignment in AI - generated content. In the context of computer vision and virtual reality, this misalignment also raises concerns about digital media information security and authenticity. This paper proposes a work order - driven AIGC framework for virtual anime scene and character generation. A prompt parser is introduced to convert unstructured enterprise work orders into structured workflows, which then guide generative tools for end - to - end generation. To address cultural misalignment, a Lingnan Cultural Gene Library is constructed and parameterized constraints are applied to traditional elements during generation. A human - in - the - loop mechanism is integrated at the 2D - to - 3D transition node to combine AIGC efficiency with manual topological precision. Experiments on a dataset of 150 enterprise work orders for Lingnan virtual scenes and characters show that the proposed framework reduces design iteration time by 42% (from 68.5 h to 39.6 h) and improves cultural element accuracy from 78% to 92% (p < 0.01) compared with traditional 3D modeling pipelines, providing an efficient and culturally aware solution for AIGC applications in virtual reality and multimedia content generation, while also enhancing the security and authenticity of digital cultural media.
An end-to-end hierarchical framework for text-to-3D scene generation that synergistically integrates state-of-the-art components for video synthesis and mesh reconstruction is introduced, offering a powerful solution for applications, such as virtual reality and digital twins.
Zuan Gu, Tian-Han Gao, Lang-Xu Zhao et al.· Visual Computing for Industr...· 0 citations
The results suggest that open-source generative AI can support low-cost asset creation for cultural heritage VR, although post-processing, model-detail consistency, and broader participant validation remain necessary.
Yi-Heng Wu, Jing-Lun Wang· Multimedia tools and applica...· 0 citations
This paper presents LVR-Draw, a fully local language–vision pipeline for robotic drawing that integrates structured scene generation, multimodal verification and correction, and deterministic execution within a unified Human–AI–Robot loop. Given a natural language prompt, a Large Language Model (LLM) generates a struct...
Nuttasorn Aiemsetthee, Renke Liu, Kave Salamatian et al.· 2026 IEEE International Conf...· 0 citations
A framework that combines the merits of both parametric image-to-3D scene models and vision-language models, SceneMosaic is proposed, which obtains the initial candidate from the learned image-based prior, and subsequently evolves the result through VLM agents, ensuring both efficiency and physical validity.
A modular AI visual effects generation framework tailored to film and television production pipelines that achieves collaborative geometry-texture modeling through joint optimization of NeRF and GAN, and resolves stage-wise representation inconsistency via cross-module feature alignment.
P. Yan, Y.-B. Ma, H.-L. Li et al.· Advanced Electromagnetics· 0 citations
PartInteractor is introduced, a representation-to-interaction framework that investigates how semantic part hierarchies can be incorporated into generative XR authoring, and exposed as first-class, directly manipulable units, turning one-shot prompt-to-object generation into continuous component-level co-creation.
Jianan Jiang, Bin Li· 0 citations
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