Skip to content
Open access

3D Point Cloud–Based Digital Twin Reconstruction and VR Immersive Visualization of Borobudur’s Hidden Foot Reliefs

Aug 2026 · The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences · Vol XLIX-B4-2026, pp. 775-780 · 0 citations · 8 references

TL;DR

A digital twin reconstruction and immersive virtual reality system that provides interactive access to this physically inaccessible archaeological space and demonstrates a scalable methodology for transforming inaccessible heritage layers into immersive, annotated digital environments.

Abstract

Abstract. The Borobudur Temple’s Hidden Foot (Karmawibhangga layer), comprising 160 bas-relief panels sealed behind protective stone cladding since the early 20th century, presents a compelling challenge for digital cultural heritage practice. This paper presents a digital twin reconstruction and immersive virtual reality (VR) system that provides interactive access to this physically inaccessible archaeological space. The system integrates three pre-existing datasets: UAV photogrammetric point clouds of the outer temple structure, deep-learning-based 3D relief reconstructions derived from archival photographs (Pan et al., 2022), and semantic segmentation results of relief surfaces (Ji et al., 2023). Within a Unity 2022.3.22f1-based VR environment optimised for the HTC VIVE Pro Eye head-mounted display, these datasets are unified into a navigable Hidden Foot passage. A novel lighting-driven Level of Detail (LoD) strategy—where rendering complexity is governed by the illumination radius of a virtual torch—achieves 65–70 FPS on the HMD while preserving visual fidelity within the illuminated zone. Eye-gaze-triggered textual annotations support contextual iconographic interpretation, while interactive toggling between photorealistic and semantically labelled views enables both casual exploration and scholarly analysis. A user study (n = 10) employing a System Usability Scale-adapted questionnaire yielded mean satisfaction ratings exceeding 4.5/5 across all evaluation dimensions. The system demonstrates a scalable methodology for transforming inaccessible heritage layers into immersive, annotated digital environments.

Read PDF

Similar papers

Open access Aug 2026

Feature-Enhanced Visualization of 3D Point Clouds of Cultural Heritage in Transparent Virtual Reality

Experimental results demonstrate that combining feature enhancement with opacity control improves the visibility of internal depth relationships and point-density variations in complex wooden architecture, thereby supporting structural understanding that is difficult to achieve with conventional rendering.

Taishi Matsuo, Satoshi Takatori, Liang Li et al. · 0 citations
Review Open access Aug 2026

Generative AI-Assisted Visualization Prototyping for Cultural Heritage: A Computational Framework from 2D Planes to 3D Immersive Scenes

A human-in-the-loop GenAI-assisted framework for producing immersive 3D visualization prototypes rather than historically verified reconstructions is proposed, which integrates multi-view image generation, knowledge-informed review, single-image-to-3D generation, topology inspection, and perceptual calibration.

Jian-Quan Liu, Run-Nan Li, Haiying Zhao · 0 citations
Review Open access Aug 2026

Sharing Cultural Values Through 3D Point-Cloud-Based Documentation of Transylvanian Heritage

This paper presents a pilot educational workflow that couples 3D remote sensing with heritage-driven pedagogy by engaging architecture master’s students in the documentation and digital archiving of Transylvanian cultural sites. Using terrestrial and mobile 3D scanning, students documented multiple typologies—wooden ch...

A. Voinea, C. Neamțu, Virgil Pop · 0 citations
Open access Aug 2026

Immersive Reconstruction of Jinhua Intangible Cultural Heritage Space Based on NeRF and Panoramic Image Stitching

Accurate three-dimensional reconstruction from limited image data and inconsistent geometry remains a central challenge in cultural-heritage digitization and engineering scene modeling. This problem is also relevant to electromagnetic measurement environments, where sparse-view reconstruction can support virtual testin...

X.-Y. Fang · 0 citations
Open access Sep 2026

Practical Evaluation of Standard 3D Gaussian Splatting for Real-World Scene Reconstruction

Across datasets, major structures were generally reproduced well, whereas sparse foliage, low-contrast repetitive textures, fine surface details, and distant background objects required ROI-level verification, whereas sparse foliage, low-contrast repetitive textures, fine surface details, and distant background objects...

Tomohiro Mizoguchi · 0 citations
Review Open access Aug 2026

Advancing 3D Cultural Heritage Digitization between the 5D Culture Project, the 4CH Project, and the Twin It! Campaign

An integrated and open digital workflow for the survey, management, and reuse of complex architectural heritage, using Villa Aldrovandi-Mazzacorati as a case study is presented, offering a scalable and transferable framework for future 3D heritage initiatives across architectural and territorial contexts.

Marco Medici, Andrea Sterpin, Stefano Settimo et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.