Jul 2026· The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences· Vol XLIX-B2-2026, pp. 551-558· 0 citations· 15 references
TL;DR
3DGS can successfully be used with synthetic images to transform computationally heavy parametric models into highly optimised digital representations, ensuring near real-time visualisation suitable for immersive virtual reality and public dissemination.
Abstract
Abstract. This study investigates the use of synthetic images generated within Blender for reconstruction via 3D Gaussian Splatting (3DGS). These synthetic images are derived from a 4D parametric model of a Rhenish castle, incorporating its surroundings and distant environment. While such parametric models offer high-fidelity data, they are computationally intensive for real-time applications. 3DGS is therefore employed to produce high-quality visualisations from images with known spatial orientations. Two reconstruction methods are compared in this study: the open-source native code and the commercial Postshot solution with its Splat3 model. The primary objective is to demonstrate the applicability of this method using synthetic imagery to create lightweight visualisations of digital twins of theoretical 4D states. The underlying parametric model, comprising numerous distinct objects and procedural textures, achieves high photorealism at the expense of substantial computational resources. Consequently, the reconstruction of this dataset via 3DGS facilitates the export and online dissemination of the complex model, decoupling visualisation quality from geometric complexity. The approach is quantitatively validated by comparing the 3DGS output against the original ground truth. Results demonstrate that the Splat3 model outperforms the native open-source approach in visual fidelity, processing speed, and geometric accuracy when handling high-resolution datasets. Both reconstruction methods achieve rendering performances well above 100 frames per second. This confirms that 3DGS can successfully be used with synthetic images to transform computationally heavy parametric models into highly optimised digital representations, ensuring near real-time visualisation suitable for immersive virtual reality and public dissemination.
Three Gaussian splatting methods as implemented in the Postshot commercial software were tested and show that MILo shows very promising results in terms of detail reconstruction, while standard Gaussian splatting excels in visualisation but is still plagued by a high rate of noise especially when converted into a geometric point cloud form.
Sara Gonizzi Barsanti, D. Billi, E. Sommer et al.· The International Archives o...· 0 citations
This work investigates the potential of Mesh-In-the-Loop Gaussian Splatting (MILo), a recent extension of 3D Gaussian Splatting (3DGS) that integrates differentiable mesh extraction directly within the optimization process, enabling bidirectional consistency between volumetric and surface representations.
D. Billi, Chaimaa Delasse, Arnadi Murtiyoso et al.· The International Archives o...· 0 citations
Abstract. This paper presents a comparative analysis of traditional photogrammetric methods and 3D Gaussian Splatting (3DGS) technology in the digitisation of Cultural Heritage (CH). Two representative datasets, differing in scale and image acquisition conditions, were selected to systematically evaluate the performance of both methods in terms of visual quality, geometric accuracy, computational efficiency and stability. The results indicate that 3DGS significantly outperforms traditional photogrammetry methods in terms of rendering quality and real-time visualisation capabilities, generating more realistic and immersive visual effects. However, its geometric accuracy is generally slightly lower than that of traditional methods, a difference that is particularly pronounced in small-scale datasets or under low-resolution input conditions. Among the various implementation methods, Postshot and LichtFeld Studio demonstrated higher stability and robustness, whilst the original GraphDeco method exhibited greater sensitivity to data scale and parameter settings. Photogrammetry offers reliability in high-precision geometric reconstruction, whilst 3DGS demonstrates significant potential for complementing this with a high-fidelity visual experience. The research findings try to provide practical guidance for selecting 3D reconstruction methods across different cultural heritage application scenarios.
Xin-Chen Li, Alessio Martino, F. Chiabrando et al.· The International Archives o...· 0 citations
Image-based reconstruction aims to recover three-dimensional geometry from images. Recent advances have enabled the recovery of visually detailed models, yet their representations are not well-suited for numerical simulation. Simulation frameworks typically require explicit, watertight, and smooth geometries to ensure numerical robustness and accuracy, properties that surfaces extracted from image-based reconstructions lack. We propose FORGE-SIM, a method to directly reconstruct a multi-patch B-spline boundary representation from sparse posed RGB images without manual intervention. By optimizing the spline representation itself, our approach produces compact, smooth, and watertight geometries that are natively compatible with both Computer Aided Design and simulation workflows. Additionally, we introduce a strategy to project observation-derived fields, such as a thermal state and semantic information, onto the reconstructed models in the same spline basis, enabling immediate use in simulation. We demonstrate that the obtained models are of sufficiently high quality to enable thermal simulation and modal analysis. By unifying image-based reconstruction and simulation-ready modeling within a single optimization framework, this work removes a long-standing barrier between computer vision and numerical analysis. We anticipate that it will enable new workflows for simulation-driven design, inspection, and digital twin applications.
In this study, we examined whether current 3D reconstruction methods can support the creation of realistic holographic representations of laboratory objects for educational use. In this regard, we compared four approaches: photogrammetry, a neural radiance field (NeRF)-based method, Gaussian splatting, and LiDAR. These methods were used to generate holographic models of common laboratory items and their fidelity was evaluated by graduate students. Participants assessed the models for shape, color, texture, and visual defects using a repeated-measures design. Across objects, the NeRF-based method produced the most consistently high-fidelity representations, particularly for transparent, reflective, or low-texture items that were difficult to capture with other approaches. Shape and color were generally reproduced more successfully than texture, suggesting that some visual properties remain more challenging to represent accurately in educational holograms. Beyond identifying the strengths and limitations of each reconstruction method, the study demonstrates a practical workflow for creating immersive learning objects that may support pre-laboratory preparation, spatial reasoning, and student engagement in AR/MR-based educational environments. These findings offer design-relevant insights for educators and researchers developing immersive digital learning experiences.
Bryan De La Cruz, Aaron Y. Zhao, Maitrey Gramopadhye et al.· 0 citations
A complete pipeline for in-situ 3D thermal mesh visualization of urban trees in Augmented Reality (AR), combining Thermal InfraRed image acquisition, Gaussian Splatting-based mesh reconstruction, quantitative validation, and mobile AR deployment is presented.
Chaimaa Delasse, D. Billi, I. G. M. Darmawiguna et al.· The International Archives o...· 0 citations
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