2026· IEEE Transactions on Automation Science and Engineering· Vol 23, pp. 14026-14041· 0 citations· 51 references
Computer Science
Abstract
Learning to execute complex, multi-stage tasks requires skill representations that are both compositionally stable and adaptive in execution. Existing hierarchical approaches often face a fundamental trade-off: continuous skills suffer from representational drift due to unconstrained embedding boundaries, while discrete skills exhibit limited expressivity because their deterministic selection cannot capture the multi-modal nuances required for adaptive execution. This tension makes it difficult to achieve reliable composition and adaptive control within a single framework. To address this, we propose DualSkill, a hierarchical framework that learns stable hard skill primitives and builds adaptive soft skills from them. Specifically, DualSkill acquires discrete hard skills via vector quantization with motion-aware distillation, yielding robust and reusable motion primitives that provide structural anchors for skill composition. Conditioned on these primitives, soft skills are modeled as probabilistic continuous mixtures that adapt skill execution while preserving temporal consistency. DualSkill then predicts future skill intentions autoregressively and decodes them into precise low-level actions. We support DualSkill with both theoretical guarantees on its skill representation and extensive experiments across diverse simulation benchmarks and a real-world robotic platform, showing that it outperforms strong baselines and improves generalization. Note to Practitioners—This paper was motivated by the need for robots to execute complex, multi-step tasks in dynamic environments such as homes, warehouses, and factories. In practice, control systems often struggle to balance modular, reusable skills with smooth transitions, leading to unstable or inefficient behavior when task conditions change. Existing approaches typically force a trade-off: either continuous skills that suffer from representational drift or discrete libraries that result in inflexible behavior. This paper presents DualSkill, a hierarchical framework that bridges this gap by decomposing behaviors into stable hard skills for structural reliability and adaptive soft skills for smooth execution. We validate that DualSkill significantly reduces failure rates in complex manipulation tasks on both simulated benchmarks and physical robots. However, the system still relies on structured training data, which may limit its initial deployment in highly unstructured environments. In the future, DualSkill could be applied to mobile robots and human-robot collaboration, further leveraging its flexible and robust framework for real-world tasks.
These results indicate that reliable long-horizon offline control emerges when expressivity is confined to execution and decision-making operates over support-aligned latent abstractions.
Talha Zaidi, Arslan Munir, S. Abbas· Proceedings of the Thirty-Fi...· 0 citations
BooST is introduced, a two-stage framework that explicitly bridges semantics and motions to satisfy all three desiderata of skill transfer, and achieves superior few-shot adaptation, cross-domain skill transfer, and robustness to dynamic visual distractors, while maintaining a lightweight yet expressive design suitable for real-world deployment.
Jusuk Lee, Daesol Cho, Jonghu Shin et al.· IEEE Robotics and Automation...· 0 citations
Humanoid soccer is a challenging testbed for dynamic whole-body control, requiring robots to coordinate balance, locomotion, object interaction, and skill switching over long horizons. Existing humanoid sports methods often rely on task-specific multi-stage pipelines, making it difficult to jointly learn and compose multiple object-interactive skills within a single deployable policy. To address this, we present SkillX, a unified reinforcement learning framework that learns and composes multiple atomic soccer skills through a single command-conditioned policy. SkillX integrates three core designs: skill-specific adversarial motion priors, skill-specific critics, and an object-aware temporal encoder, enabling the robot to execute atomic skills and transition among them such as dribbling, trapping, and shooting. Experiments in simulation and on a real Noetix E1 humanoid demonstrate robust multi-skill execution, long-horizon skill composition, and successful sim-to-real deployment.
Zhang-Chen Ye, En-Xuan Ruan, Yi-Fei Bao et al.· 0 citations
By constraining strategic exploration through a pretrained motion decoder, RoboStriker substantially reduces the catastrophic balance failures observed in raw action-space methods and achieves superior tactical performance in both competitive win rates and striking efficiency.
Kangning Yin, Kaige Liu, Zhe Cao et al.· 0 citations
Experimental results show that LUCID improves the full-task success and partial-completion rates compared to prior baseline methods, demonstrating its effectiveness in complex sequential loco-manipulation tasks.
Cheng Guo, Mingzhe Ni, A. Cangelosi et al.· 0 citations
Bilateral control-based imitation learning captures both position and force information, making it well suited to contact-rich manipulation. However, existing approaches provide limited means for an operator to specify how a learned task should be executed at inference time, such as slowly or quickly, gently or firmly. We propose Bi-MoDe, a modifier-conditioned decoding framework that injects a constrained latent into every layer of the Transformer action decoder via adaLN-Zero, allowing behavioral directives to directly influence action-chunk generation. We evaluate the method on a real-world whiteboard wiping task with combinations of temporal and physical modifiers. Bi-MoDe improves physical directive following over the action-chunking baseline while maintaining comparable temporal control. An ablation further shows that decoder conditioning and latent-space composition interact, and that their combination is important for accurate physical directive following. Additional material is available at the https://mertcookimg.github.io/bi-mode/
Takumi Kobayashi, M. Kobayashi, Yuki Uranishi· 0 citations
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