Jul 2026· Journal of Applied Social Sciences and Entrepreneurship Education· Vol 1, pp. 1-24· 0 citations· 56 references
Abstract
This study examines the impact of peer learning on the artistic skill development and motivation of art students, with particular emphasis on how collaborative practices shape creativity, competence, and engagement. Using a mixed-methods approach, both quantitative and qualitative data were analysed from 157 student responses. The findings revealed that peer learning contributes positively to artistic growth through mechanisms such as constructive feedback, exchange of ideas, encouragement, and healthy competition. Students reported enhanced creative exploration and technical improvement when exposed to diverse peer perspectives. However, challenges such as unequal participation, time management difficulties, skill disparities, negative peer behaviours, and limited resources were also identified as barriers to effective collaboration. The interpretation of results was situated within three theoretical frameworks: Wenger’s Community of Practice, Vygotsky’s Sociocultural Theory, and Deci and Ryan’s Self-Determination Theory. These frameworks illustrate that peer learning operates as both an opportunity and a challenge enhancing creativity, confidence, and engagement, while also requiring supportive structures to address power dynamics, feedback quality, and resource availability. The study concludes that structured peer learning, when effectively supported, strengthens artistic competence, fosters collaborative cultures, and sustains student motivation in art education. These insights carry implications for pedagogical practice, suggesting that peer-based approaches should be deliberately designed to balance collaboration, autonomy, and equitable access to learning resources.
Background:
Hybrid learning not only broadened access, but also reframed the students’
way of being motivated and knowledgeable about participating, belonging
and personal responsibility for learning.
Methodology:
In this qualitative secondary analysis, study reviewed the anonymous student
narratives which emerged in...
Jimmy Helther, Ian Couzens· Journal of Educational Resea...· 0 citations
Higher education institutions are increasingly expected to develop students’ critical thinking and creativity to prepare them for complex academic, professional, and social challenges. However, there is sometimes a disconnect between instructional strategies and students' real learning experiences, especially in higher...
Rasheed Ahmed, Mahwish Kamran· Qlantic Journal of Social Sc...· 0 citations
This study explores how teacher favouritism affects learners’ engagement, motivation, classroom dynamics, psychosocial development and academic performance in secondary school. Teacher favouritism affects learner motivation and academic performance, as it involves preferentially treating some learners over others in te...
M. Buthelezi, Bongiwe Ncobile Nzimande· E-Journal of Humanities, Art...· 0 citations
This study examines adult learners’ perceptions and experiences of teaching portfolios in Community Education and Training (CET), focusing on their potential to support reflection, academic growth, motivation, confidence, and learner identity. The study used a qualitative design involving ten adult learners and three f...
M. Ntshangase, N. Mathebula, R. R. Maceke et al.· Indonesian Journal of Educat...· 0 citations
The flipped classroom is a well-researched pedagogical approach that uses in-person time for guided practice, discussion, problem solving, teamwork, and other forms of active learning while shifting the initial exposure to instructional content outside of the classroom. Verified empirical and review-level data on two m...
Mamta Gupta, Anamika· International Journal of Edu...· 0 citations
This narrative literature review explores the statistically significant relationship between gamified learning, student engagement, and academic achievement. Drawing from quasi-experimental studies, meta-analyses, and systematic reviews, the paper highlights how game-based elements—such as points, badges, leaderboards,...
Dennis Jay Calang, Mary Joy Abadinas, V. Bon· JPAIR Institutional Research· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.