Jul 2026· Proceedings of the Digital Production Symposium· pp. 1-4· 0 citations
TL;DR
FLO, a USD-to-Nuke assembly system; vendor-aware ingest validation; Nuke-side tooling for path-agnostic compositing, hand-drawn timing, and shot localization; Houdini USD FX integration; and Deadline render-farm automation are presented.
Abstract
Paramount Animation has historically operated as a front-end creative studio, partnering with external vendors to execute CG workflows through final delivery. For “Avatar Aang: The Last Airbender,” the production demanded a hybrid visual style—blending CG rendering, 2D hand-drawn animation, and 2.5D projection-based treatments—that no vendor could deliver end-to-end under the tight production schedule. We stood up an entirely new internal back-end pipeline spanning ingest, compositing, effects, layout, and rendering in under five months with a 5-person TD team supporting 62 artists at a studio with no prior back-end experience. This paper presents FLO, a USD-to-Nuke assembly system; vendor-aware ingest validation; Nuke-side tooling for path-agnostic compositing, hand-drawn timing, and shot localization; Houdini USD FX integration; and Deadline render-farm automation. We report results across ∼ 1, 500 shots and share tradeoffs and lessons learned.
Together, MCP + LLM integration transforms Blender from a purely manual tool into a context-aware creative partner-reducing iteration time, lowering the technical barrier for artists, and enabling scalable AI-assisted animation production.
Shreya, Abhijit Jadhav, Sidharth Sinhasane et al.· Proceedings of the 1st Inter...· 0 citations
This narrative review syn thesizes representative works published between 2023 and 2025 across four interconnected sub-areas: text-to-3D/4D generation, 3D scene editing, dynamic scene animation, and motion and video generation.
This work proposes a method that recovers rig parameters from screen-space contour strokes, enabling effective keyframing from sketches, and optimizes the high-level rig parameters defined in the DCC tool.
SPL4SH contributes a grounded framework for selecting, combining, and evaluating independent generative components as XR-ready synthetic human assets and shows that modular 4D human generation is technically feasible.
David Ohara de Souza Cardoso, Willams de Lima Costa, Pedro Azevedo Abrantes de Oliveira et al.· Journal of the Brazilian Com...· 0 citations
Results demonstrate that immersive WebXR representations substantially strengthen user engagement and understanding, offering a scalable pathway for employer branding and digital recruitment, and point to interactivity as a key avenue for future work.
Louis Burk, Christoph Scharnagl, Uwe Wienkop· International Conference on...· 0 citations
AnimateAnyMesh++ is presented, a feed-forward framework for text-driven animation of arbitrary 3D meshes with substantial upgrades in data, architecture, and generative capability, and demonstrates that AnimateAnyMesh++ generates semantically accurate and tem porally coherent mesh animations within seconds, surpassing...
Zijie Wu, Chao-Hui Yu, Fan Wang et al.· IEEE Transactions on Pattern...· 3 citations· ⚡1
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