Skip to content

Text2Villa: Hierarchical Generation of 3D Indoor Environments with Physics-Aware Analysis-by-Synthesis

Jul 2026 · arXiv.org · Vol abs/2607.17145 · 0 citations
Computer Science

TL;DR

This work proposes Text2Villa, a novel hierarchical generative framework that outperforms previous methods across various metrics, robustly generating high-fidelity and physically plausible villa-level 3D environments from text, thereby providing a reliable and interactive 3D content foundation for downstream applications.

Abstract

Generating 3D indoor scenes from natural language holds tremendous potential, yet existing methods predominantly fail to generate multi-room structures with vertical connectivity and arbitrary polygonal boundaries. Furthermore, they lack a deep grounding in continuous 3D physical laws, leading to severe geometric penetrations and floating artifacts. In this work, we propose Text2Villa, a novel hierarchical generative framework. At the macro level, we construct a multi-story dataset to fine-tune an autoregressive layout generator, ensuring the direct parsing of text into 3D building foundations featuring polygonal boundaries and multi-story connectivity. To enforce physical laws during micro-level asset arrangement, we introduce the Affordance-driven Physical-Semantic Scene Graph (A-PSSG) to explicitly abstract physical affordances (such as support surfaces and containment cavities) into node attributes, establishing strict geometric and semantic edge constraints. Guided by the A-PSSG, we formulate scene instantiation as a constrained closed-loop optimization problem following the analysis-by-synthesis paradigm. By integrating an underlying geometric collision detection engine with the high-level semantic reasoning of multimodal large language models (MLLMs), our heuristic solver dynamically executes physics-aware actions under the observation-evaluation-modification mechanism to effectively resolve mesh collisions, floating artifacts, and fine-grained cavity containment failures. Extensive experiments demonstrate that Text2Villa outperforms previous methods across various metrics, robustly generating high-fidelity and physically plausible villa-level 3D environments from text, thereby providing a reliable and interactive 3D content foundation for downstream applications.

View source

Similar papers

Preprint Aug 2026

LumiTokens: 3D Relighting via Token-Space Lighting Transformation

LumiTokens is a framework that formulates 3D relighting as a direct transformation on latent scene tokens, without explicit 3D representations, rendering equations, or physics-based decomposition, and achieves comparable or superior relighting quality to other methods and supports progressive, composable lighting edits...

Yiwen Chen, Matheus Gadelha, Huai-Zu Jiang · 0 citations
Preprint Sep 2026

ESG: Generating Physically Consistent Dynamic 3D Scenes from Text Descriptions

A unified framework for generating physically consistent dynamic 3D scenes from text, with outputs directly executable in Unreal Engine, using the ESG, which specifies entities with physical attributes, spatial relations, and event-driven timelines in a machine-checkable form.

Xin-Tong Fang, Zhi-Yuan Fang, Ren-Gan Xie et al. · 0 citations
Preprint Aug 2026

Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation

This work presents a graph-based intermediate representation that separates semantic coherence from physical feasibility, together with a hybrid search-and-refinement strategy that moves layout generation beyond local relational modeling and initialization-sensitive optimization toward globally consistent reasoning and...

Jia-Lu Huang, Yingxuan You, Fei Wang et al. · 0 citations
#machine learning Preprint Aug 2026

Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion

This work proposes a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths, and proposes an adaptation of the Fused Gromov--Wasserstein distance for principled graph-...

J. A. Millan-Romera, Samuel Cognolato, Holger Voos et al. · 0 citations
Preprint Aug 2026

PolyLayout: Hierarchical VLM-Guided Layout Generation Beyond Rectangular Rooms

The results show that the approach attains the highest perceptual plausibility while maintaining good geometric compliance at relatively low latency, and extends to irregular boundaries that existing methods do not natively support.

Yu-Tong Jiang, Zahra Atashgahi, Carlos Soto Garcia Delgado et al. · 0 citations
Preprint Aug 2026

GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generation

This work proposes a foundation-feature Gaussian driving world model that unifies scene understanding, language-grounded reasoning, controllable 4D editing, and multi-modal generation within a single framework and introduces a foundation-feature Gaussian tokenizer that directly distills Qwen/SigLIP visual-language feat...

Tianchen Deng, Xue-Feng Chen, Shuang Wu et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.