SocialMaze is introduced, a benchmark that organizes six tasks across social deduction games, daily-life interactions, and digital community platforms along three descriptive design axes: deep reasoning, dynamic interaction, and information uncertainty.
Abstract
Large language models (LLMs) are increasingly deployed in socially grounded applications, where success requires interpreting context, inferring others'mental states, and reasoning about unreliable information. Yet existing benchmarks rarely evaluate these demands jointly in complex, evolving settings. We introduce SocialMaze, a benchmark that organizes six tasks across social deduction games, daily-life interactions, and digital community platforms along three descriptive design axes: deep reasoning, dynamic interaction, and information uncertainty. These axes characterize intended sources of task difficulty rather than latent, factor-analytic dimensions of model capability. Automated checks and human validation support data quality. Evaluations of twelve proprietary and open-weight LLMs show substantial variation in the use of evolving interaction histories; stronger chain-of-thought reasoners perform better on tasks requiring deeper inference, while uncertainty consistently degrades performance. Reasoning workflows help weaker short-chain-of-thought backbones but saturate on stronger reasoners. Finally, targeted fine-tuning on curated reasoning traces substantially improves structured social-reasoning tasks, whereas transfer to language-aggregation tasks remains statistically inconclusive. The project homepage is available at https://xzx34.github.io/socialmaze/.
This work introduces Fuse, a multi-agent simulation framework for studying user-mediated social reasoning, and applies Fuse to 12 LLMs and demonstrates its analytical utility by systematically isolating key factors.
Amir Taubenfeld, Zorik Gekhman, Avigail Grinstein-Dabush et al.· 1 citation
SocialReasonBench is introduced, a video multiple-choice QA benchmark for evaluating socially grounded reasoning in scenarios derived from interactive narratives and develops a multi-agent curation pipeline that localizes socially meaningful clips, grounds answer labels in game-state signals, and generates theory-guide...
Zhe-Yu Huang, Zijing Shi, Hao-Zhe Luo et al.· 0 citations
This work presents Collaborative Reasoner, a framework to evaluate and improve the collaborative reasoning abilities of language models, and proposes a self-play method to generate synthetic multi-turn preference data and further train the language models to be better collaborators.
Ansong Ni, Ruta Desai, Yang Li et al.· Neural Information Processin...· 7 citations
MindEvolve is introduced, an autonomous workflow designed to predict behavior in social interactions by generating interpretable symbolic models of cognition, and provides a roadmap for advancing LLM-based cognitive modeling toward human-expert-level theory construction.
Ying-Ying Ye, You-Le Fang, Xiao-Xue Gao et al.· bioRxiv· 0 citations
This work conducts a controlled human study of six reasoning formats across tasks of varying complexity, supported by a web-based framework that randomizes task domains, problem instances, and representation order.
A strategic game arena is introduced that situates LLM agents in social deduction scenarios inspired by Among Us, requiring theory of mind, deception detection, and cooperative deliberation under uncertainty, and motivates architectural changes for virtual agents that must cooperate with humans.
Kevin Kurian, Kevin Scroggins, Emmanuel Dorley et al.· Proceedings of the 26th ACM...· 0 citations
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