Jul 2026· Applied and Computational Engineering· Vol 247, pp. 175-181· 0 citations
TL;DR
This paper looks at three main ways to solve the multi-armed bandit problem: Explore-Then-Commit, Upper Confidence Bound, and Thompson Sampling, and shows where these methods are used in real life: online ads, where they improve click rates by about 11%; movie and music suggestions, where they help new users find content they like; and medical trials, where they put over 80% of patients on better treatments.
Abstract
Consider a scenario where a decision-maker faces a row of slot machines, each offering unknown and varying payout rates. The objective is to maximize cumulative rewards, yet each action simultaneously provides new information. This problem—balancing the exploration of new options against the exploitation of known rewarding ones—is termed the multi-armed bandit problem. It has evolved from a simple gambling question into a fundamental tool for modern computer systems. This paper looks at three main ways to solve this problem: Explore-Then-Commit, Upper Confidence Bound, and Thompson Sampling. Through careful testing, Thompson Sampling stands out as the best performer, cutting total regret down to 0.60 where UCB reaches 3.63. It also handles delays well—when feedback comes 1000 steps late, Thompson Sampling's lead over UCB grows to nearly 4 times. The paper shows where these methods are used in real life: online ads, where they improve click rates by about 11%; movie and music suggestions, where they help new users find content they like; and medical trials, where they can put over 80% of patients on better treatments. The paper ends with a look at new research areas, including methods that adapt to changing conditions and handle complex choices.
We develop an index policy for finite-horizon Bernoulli multi-armed bandits from minimax solutions to single-arm bandit (SAB) problems. Each SAB problem involves choosing between an unknown Bernoulli arm and a known reward. We show that minimizing worst-case regret of SAB problems over all non-anticipative policies adm...
Hui-Kang Liu, Zheng-Chao Wang, Daniel Kuhn et al.· 0 citations
Batched multi-armed bandits update on a service's own schedule, and the usual implementation carries each arm's absolute reward rate from one update to the next. When the shared level moves between batches, that memory goes stale even though the comparisons between arms may not have. Odds-Ratio Thompson Sampling (OR-TS...
We study the multiplayer multi-armed bandit problem with information asymmetry under Bernoulli rewards, for three information structures: asymmetry in actions, in rewards, and in both. Replacing the Hoeffding-style confidence intervals of prior work with Kullback--Leibler (KL) divergence-based bounds gives strictly tig...
K. Nguyen, Ricardo Parada, William Chang· 0 citations
This review systematically examines two types of algorithms: passive methods (e.g., sliding-window UCB, discounted UCB), which filter out outdated data’s interference through forgetting mechanisms; and active methods (e.g., TS-CD, R-BOCPD), which dynamically update their parameters by detecting changes.
The goal is to provide a coherent and comprehensible account of some recent ideas in the field of learning in games, and to discuss their implications for the study of rationality.
The main finding is that the choice of reward, whether it rewards short-term gains or ultimately winning the game, decides which learning approach performs best, and that a win-oriented reward produces a policy that outperforms all baselines.
Cris Huynh· 0 citations
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