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Game of Coding under Computation-Dependent Adversarial Noise

Jul 2026 · arXiv.org · Vol abs/2607.23318 · 0 citations · 38 references
Computer Science Mathematics

TL;DR

This paper introduces a unified multi-node, multidimensional formulation of the game of coding with input-dependent adversarial noise, and constructs an input-independent joint noise distribution that exactly preserves the probability of acceptance and the accepted mean-squared estimation error.

Abstract

The game of coding framework was introduced to extend coding-theoretic recovery beyond its traditional limit, under which the number of honest reports must exceed the number of adversarial or corrupted reports. It does so by exploiting the rational behavior of adversarial participants and their incentive to keep the system live. Existing game-of-coding formulations, however, assume that the adversarial-noise distribution is independent of the realized ground-truth computation. This assumption may be restrictive when an informed adversary can adapt its reports to the value being computed. In this paper, we study the game of coding with input-dependent adversarial noise. We introduce a unified multi-node, multidimensional formulation. For every family of conditional adversarial-noise distributions, we construct an input-independent joint noise distribution, and prove that this reduction exactly preserves the probability of acceptance and the accepted mean-squared estimation error. Consequently, the input-dependent and input-independent models have identical achievable performance regions, and the same equilibrium utilities.

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