Jul 2026· GECCO Companion· pp. 401-404· 0 citations· 15 references
Computer Science
TL;DR
A Maze Evolution framework, denoted as ME, is proposed, where an evolutionary algorithm searches a constrained space of grid-based mazes to produce a best evolved environment set for RL with desirable properties (e.g., feasibility and controlled structural difficulty).
Abstract
The performance and generalization of deep reinforcement learning (RL) agents are strongly influenced by the structure of their training environments, yet environment design is typically manual and rarely optimized in a principled manner. Among them, maze-solving tasks present several challenges for evaluating reinforcement learning methods in navigation and sequential decision-making. In this paper, we propose a Maze Evolution framework, denoted as ME, where an evolutionary algorithm (EA) searches a constrained space of grid-based mazes to produce a best evolved environment set for RL with desirable properties (e.g., feasibility and controlled structural difficulty). The resulting evolved environment set is then used to train a Deep Q-Network (DQN) agent. The performance of ME is evaluated on a test environment set and compared against RL agents that is trained on a fixed environment. Experimental results demonstrates that our method can increase the success rate of RL agent by 12% to achieve its goal.
This study suggests that RLDMGO can serve as a viable and adaptive solver for complex optimization problems and achieves a competitive ranking among fourteen evaluated state-of-the-art competitors.
A new robust variant of MCTS that mitigates dynamical model ambiguities to bridge the gap between simulation-based planning and real-world deployment and empirical evidence is provided that this method achieves robust performance in planning problems even under significant ambiguity in the underlying reward distributio...
T. Dam, Kishan Panaganti, Brahim Driss et al.· International Conference on...· 5 citations· ⚡1
This dissertation presents a work in safe RL, where agents must also respect safety constraints using pure-past linear-time temporal logic (PPLTL), and presents how to enforce safety constraints using pure-past linear-time temporal logic (PPLTL).
This paper proposes environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals.
Zhi-Yuan Fan, Ting-Ting Yu, Yu-Tong Cai et al.· 2 citations
ESRL is introduced, an architecture-aware framework that explicitly explores the expert-routing space of MoE models, and preserves high-confidence experts as anchors, and restricts stochastic routing to a plausible candidate pool, thereby retaining reliable computation paths.
Hong-Yi He, Zheng-Wen Lin, Xiao Liu et al.· 0 citations
Multi-agent Reinforcement learning has gained significant attention for solving decision-making problems involving multiple autonomous agents. However, effective learning in MARL is still difficult due to environments, dependencies between agents, and poor exploration strategies. Although adaptive exploration and curri...
B. Adwaith, Kevin Francis, Remya Nair T· International Conference on...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.