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Spiking Neural Networks for Real-Time Strategy: A Curriculum-Trained SNN Agent for MicroRTS

Aug 2026 · International Conference on Systems · pp. 128-132 · 0 citations · 17 references
Computer Science

TL;DR

The entire SNN agent fits within a single Loihi 2 neuromorphic core, avoiding the inter-core routing and synchronization overhead that is often the real bottleneck on neuromorphic chips, and suggesting that neuromorphic hardware can host competitive, stable RTS agents.

Abstract

Spiking neural networks (SNNs) have demonstrated competence in board games, but their application to real-time strategy (RTS) games—which demand simultaneous multi-unit control, resource management, and long-horizon planning—remains unexplored. We present the first SNN agent capable of playing a complete RTS game. Our agent uses 2,494 leaky integrate-and-fire (LIF) neurons organized in a hierarchical architecture with a recurrent strategic core, trained via proximal policy optimization (PPO) with a three-stage curriculum. In a controlled comparison with parameter-matched multilayer perceptron (MLP) and gated recurrent unit (GRU) baselines across 5 random seeds, the unmodified SNN achieves the highest peak tournament performance but collapses in all 5 seeds during extended training, while a GRU baseline achieves perfect stability (\(100\%\) win rate, 0/5 collapses). A stabilized variant combining cosine learning rate decay, an entropy floor, and checkpoint reversion eliminates collapse entirely (0/5 seeds) and dominates a 12-agent tournament (\(89.5 \pm 8.8\%\) win rate, rank 1). A per-mechanism ablation identifies checkpoint reversion as the critical stabilizer. A timestep ablation shows that 8 internal steps match 16-step peak performance with reduced collapse (2/5 vs. 5/5), ruling out a pure compute-volume confound. The entire SNN agent fits within a single Loihi 2 neuromorphic core (2,494 of 8,192 neurons per core), avoiding the inter-core routing and synchronization overhead that is often the real bottleneck on neuromorphic chips, and suggesting that neuromorphic hardware can host competitive, stable RTS agents.

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