Search-augmented language agents should retrieve external information only when necessary and ground their answers in retrieved evidence. Existing external rewards provide either sparse outcome supervision or richer feedback from process annotations and LLM judges. Outcome rewards scale readily but cannot distinguish grounded retrieval from redundant search, whereas richer signals require costly annotation or inference during training. Internal rewards based on policy-side signals such as entropy, likelihood, or information gain are graded and inexpensive to evaluate, yet mainly reflect model confidence rather than evidence grounding. We propose Search-G1, a representation-based intrinsic reward framework that measures the operational grounding of an agent's answers through two intervention-calibrated readouts. A prompt-state readout predicts closed-book sufficiency, whose complement defines policy-relative retrieval necessity; an answer-commit readout estimates evidence reliance from answer-stage sensitivity to evidence deletion. Together, they provide additional credit to correct searched trajectories when retrieval is estimated necessary and the answer is evidence-sensitive, favor correct direct answers when closed-book knowledge suffices, and penalize repeated search. After calibration, reward scoring requires neither process annotations nor LLM-as-judge inference during policy optimization. Because reinforcement learning changes policy representations, Search-G1 periodically refits both readouts on trajectories from the latest checkpoint, allowing the reward to co-evolve with the policy. Experiments across multiple search-based question-answering benchmarks and two model scales show that Search-G1 improves the grounding--search-cost trade-off, producing shorter response-side trajectories at competitive task accuracy. Code is available at https://github.com/Rosy0912/Search-G1.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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