The results indicate that skeleton-rendered pose images provide a practical accuracy-efficiency trade-off for structured physical training action recognition.
Abstract
Fundamental physical training action recognition plays an important role in intelligent sports analysis, physical education, and motion monitoring. However, RGB-video-based recognition methods are sensitive to background variation, clothing, illumination, and privacy-related constraints, while graph-based skeleton models and pose-heatmap pipelines may introduce additional modeling or preprocessing complexity. To address these issues, this study systematically investigates a lightweight skeleton-rendered pose image pipeline for six fundamental physical training actions. OpenPose was used to extract human keypoints, normalized skeletons were rendered as grayscale pose images, and two-dimensional CNN backbones with temporal aggregation were evaluated under five-fold subject-wise cross-validation. Representative RGB-based, graph-based skeleton, and pose-heatmap baselines were also added for comparison, including R3D-18, Video Swin-T, ST-GCN, CTR-GCN, and PoseC3D. Experimental results show that ResNet18-Max achieved 92.30 ± 0.57% accuracy and 91.88 ± 0.60% macro F1, with 11.69 M parameters, 29.20G FLOPs per 16-frame clip, 18.72 ms inference time, and 53.42 FPS under the implemented setting. The results indicate that skeleton-rendered pose images provide a practical accuracy-efficiency trade-off for structured physical training action recognition.
GSANet substantially reduces model parameters and computational complexity relative to the reported HRNet-W32 configuration without ImageNet pre-training, although its absolute pose-estimation accuracy is lower.
Pu-Ling Li, Lei Lu, Tao Zheng et al.· Scientific Reports· 1 citation
Human pose estimation in real-world indoor environments remains challenging due to privacy concerns, occlusions, varying numbers of people, and noisy sensor data. In this work, we investigate pose estimation from depth images captured over an extended period in a nursing home setting. We explore multiple input represen...
Rinu Elizabeth Paul, Tanja Schultz· Italian National Conference...· 0 citations
This study provides a replicable technical path for the validation of rehabilitation evaluation algorithms without clinical data collection through the adaptive fusion mechanism to dynamically integrate the confidence of the deep network and the matching score of dynamic time warping template.
Mingxiang Yang· Journal of Discovery Core· 1 citation
Pose-ARPA is proposed, a unified framework that combines deep pose estimation with spatiotemporal representation learning for comprehensive action recognition and performance analysis and achieves superior recognition accuracy, robust generalization under noisy or occluded conditions, and real-time inference capability...
Qi Yang, Long-Hui Wen· International Conference on...· 0 citations
Hand gesture recognition is an important problem in human–computer interaction, virtual reality, augmented reality, robotics, and multimedia systems. Despite strong performance in previous studies, recognition in uncontrolled environments remains challenging due to viewpoint variation, self-occlusion, articulation ambi...
M. Nguyen, Hai Vu, Huong-Giang Doan et al.· International Conference on...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.