Sep 2026· IEEE Transactions on Visualization and Computer Graphics· Vol PP, pp. 1-14· 0 citations
Medicine
TL;DR
This work introduces a framework for cross-morphology motion transfer with semantic style alignment that uses morphology-agnostic control signals (e.g., velocity, angular velocity, relative height) to align behaviors across species.
Abstract
Transferring animations between characters with diverse skeletal structures is challenging. Traditional retargeting pipelines rely on fixed correspondences, canonical skeletons, or human-centric datasets, which can lead to artifacts when applied across heterogeneous morphologies. We introduce a framework for cross-morphology motion transfer with semantic style alignment that uses morphology-agnostic control signals (e.g., velocity, angular velocity, relative height) to align behaviors across species. Our method supports all-to-all retargeting: motions from any source can be mapped to any trained target while preserving target-specific style. For each target morphology, we train a Vector Quantized VAE and an autoregressive sequence model to construct a compact, morphology-specific codebook that captures stylistic priors. This modular design scales to new morphologies without retraining existing models and allows optional user control (e.g., phase, velocity scaling) for fine-grained alignment. Experiments across bipeds and quadrupeds demonstrate accurate, plausible, and style-faithful motion transfer, establishing a scalable approach to retargeting across arbitrary skeletal topologies.
Video motion transfer aims to animate a target object using dynamics from a reference video. Existing formulations largely rely on fixed structural correspondence, which becomes ill-defined when reference and target objects differ substantially in morphology, articulation, or deformation mechanisms. We introduce Motion...
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Human motion may be viewed as a combination of action content, style, and body morphology. Existing motion style transfer methods transfer a reference style onto a content motion while assuming a canonical body, whereas shape-aware motion generators adapt motion to a target shape without explicit style control. This se...
Xinran Feng, E. D'Arnese, Mohan Sridharan· 0 citations
UniMate is presented, a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton retraining, and outperforms state-of-the-art baselines in quality, generalization, and efficiency.
Lin-Zhan Mou, Jiahui Lei, Zhi-Yang Dou et al.· 0 citations
Cross-identity character animation aims to drive a target identity from a reference image to follow the motion of a source character from a driving video. The core challenge lies in the inherent entanglement of two capabilities: cross-identity spatial mapping (aligning position, scale, and skeletal proportions) and mot...
Zhen Xiao, Zhen Shen, Zhaofan Qiu et al.· 0 citations
Motion retargeting aims to transfer a source motion to target characters with different skeletal structures, proportions, and body shapes. Although recent neural retargeting methods have improved flexibility across diverse skeletons, target-side geometric artifacts such as self-penetration remain difficult to resolve....
Seokhyeon Hong, Chaelin Kim, Inseok Jang et al.· 0 citations
Motion retargeting transfers motion across characters with different skeletal structures while preserving semantic intent and physical plausibility. Despite recent progress, two fundamental questions remain: (i) how can reliable source-motion semantics be learned without high-quality paired retargeting data, and (ii) h...