Jul 2026· International Research Journal on Advanced Engineering Hub (IRJAEH)· Vol 4, pp. 4803-4807· 0 citations· 14 references
TL;DR
A lightweight, end-to-end artificial intelligence framework that automatically reconstructs a textured 3D polygon model from a single RGB photograph and renders it interactively through a browser-native WebAR interface and offers a scalable, cost-efficient route to AI-powered 3D asset generation.
Abstract
Immersive digital experiences rely increasingly on high-quality 3D content, yet traditional 3D authoring demands specialized expertise, multi-camera capture rigs, and prolonged processing pipelines that remain out of reach for most developers. This paper presents a lightweight, end-to-end artificial intelligence framework that automatically reconstructs a textured 3D polygon model from a single RGB photograph and renders it interactively through a browser-native WebAR interface. The system integrates a deep learning model utilizing convolutional layers to capture representative patterns and features. with a monocular depth-estimation module, Marching-Cubes mesh synthesis, UV-texture projection, and progressive mesh-simplification optimized for delivery over A-Frame, Three.js, and the WebXR Device API. Empirical evaluation confirms a reconstruction accuracy of 96.8% across benchmark image sets, with processing times within practical thresholds on commodity mobile hardware. The proposed architecture eliminates dedicated application installation and offers a scalable, cost-efficient route to AI-powered 3D asset generation.
We present FIRE3D, a unified framework that transforms a single RGB image or casual video into interactable 3D scene assets for games and interactive applications in under a minute for up to twelve textured instances including preprocessing. At the core of FIRE3D is a feed-forward inference pipeline that predicts a com...
Hongchi Xia, Tianhang Cheng, Wei-Chiu Ma et al.· 4 citations· ⚡1
Automated generation of production-ready 3D garment assets from a single image is a central challenge in digital content creation. While recent generative models have significantly advanced 3D geometry reconstruction, synthesizing high-quality textures remains a bottleneck. Existing methods often bake environmental ill...
Di Huang, Yuan-Hao Wang, Cheng Zhang et al.· 0 citations
The task of monocular three-dimensional reconstruction represents a critical yet fundamentally ill-posed inverse problem in the field of computer vision, constrained primarily by the inherent loss of depth information during the two-dimensional perspective projection process. Existing optimization-based neural renderin...
Mei-Xia Dong, Jin-Huang Chen· 2026 2nd International Confe...· 0 citations
CGGT is proposed, a Curve-Grounded Geometry Transformer that directly grounds 3D-consistent 2D curve instances in the image space from sparse, unposed multi-view images, demonstrating its potential for practical CAD-style wireframe reconstruction from unconstrained visual inputs.
Zhirui Gao, Renjiao Yi, Yunfan Ye et al.· 0 citations
Feed-forward 3D reconstruction models have achieved impressive performance by scaling model and dataset size, but their cost excludes most research groups and precludes edge deployment. Additionally, generating 3D supervision without sensors still relies on slow, unreliable Structure-from-Motion, as the community lacks...
The techniques used to create GANs are cutting-edge methods capable of producing photorealistic 3D models from 2D images. This technique uses a generator that produces 3D shapes from 2D inputs and a discriminator that judges whether the generated models are real or fake; it is a two-part network. The fact that these ne...
Swathi Gowroju, Aarti, D. Kumar et al.· International Conference on...· 0 citations
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