Aug 2026· International Conference on Foundations of Digital Games· pp. 1-8· 0 citations· 2 references
Computer Science
TL;DR
An experiment in formalizing and implementing “story-sifting” heuristics to automatically identify likely “interesting stories” from a large mass of events transpiring from the Chroniqueur procedural social simulation results in inconclusive results about heuristics making any significant difference.
Abstract
This paper reports on an experiment in formalizing and implementing “story-sifting” heuristics to automatically identify likely “interesting stories” from a large mass of events transpiring from the Chroniqueur procedural social simulation. Following preliminary experimentation with various concepts inspired by narratology, we proceeded to formally evaluate “unexpectedness” and “dramatic situations” as key heuristics to sample six stories from a simulation run and rendered each as two short stories, one written by a human author and the other by a LLM (in order to help distinguish the effect of narrative from story). These were scored by 24 participants for narrative appreciation. Inconclusive results about heuristics making any significant difference prompted self-reflection on what makes emergent narratives interesting (in a distinct way from traditional fiction), pointing both at “story effects” (some selected event chains constituting better story material) and “narrative effect” (better narrativization being able to cope with poor story material).
The article situates LLM-generated narratives within the
twenty-first-century story economy by asking how they rework the storytelling patterns
shaped by social media, algorithmic optimization, and the pursuit of the “compelling
story.” Previous research has shown that stories gaining traction on social media conf...
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Cody Kommers, Sarah G. Immel, Drew Hemment et al.· 0 citations
The article asks how narrative theory can analyse storytelling practices that emerge in interactions between
humans and LLM-based chatbots and how LLM-based chatbots become part of narrative identity work in intimate everyday practices on
r/MyBoyfriendIsAI. Analysing stories shared on the subreddit, the article pro...
This paper compares 1,000 AI-generated stories per model in English and German with human-authored fiction from Project Gutenberg to find that human-authored texts predominantly employ "action space,"grounding narratives in embodied character-environment interaction, whereas LLMs systematically overproduce "perceived s...
Katrin Rohrbacher, Björn Nieth, Emmanuelle Salin et al.· 0 citations