Aug 2026· Journal of Interactive Systems· Vol 17, pp. 878-890· 0 citations· 43 references
Abstract
Virtual Reality (VR) is a technology that enables physical immersion, sensory stimulation, and interactivity, creating experiences that mentally transport users to alternative environments. While VR has demonstrated positive outcomes in adult education, such as fostering authentic learning contexts, enhancing motivation, and improving long-term retention, its application with children remains largely unexplored. This study addresses this gap through a methodological approach structured in four stages: (i) a systematic literature review on VR in primary education; (ii) a survey and design phase involving a working group of primary school teachers; (iii) the implementation of TEKOHÁ, a virtual environment that reconstructs the Jesuit-Guarani Missions at São Miguel das Missões (Brazil); and (iv) the proposition of a dedicated teaching plan. The review, conducted according to PRISMA guidelines, analyzed 953 articles published between 2013 and 2023 and identified 128 eligible studies. Based on these findings and the working group’s insights, TEKOHÁ was designed to support history education as a compulsory component of the National Common Core Curriculum (BNCC). The next step will be to conduct a controlled experiment with fourth-year primary school students to assess the effects of using TEKOHÁ on the learning process.
IVR effectiveness does not result automatically from device quality but is mediated by pedagogical design, content alignment, formative debriefing, and users’ digital readiness, indicating the transformative potential of IVR in higher science education.
Riswanto Riswanto, Hartono, W. Sumarni et al.· International Journal of Lea...· 0 citations
Aim/Purpose: The application of immersive virtual reality (iVR) to foreign language learning is increasing, but evidence remains dispersed across tasks, platforms, and outcomes, making it difficult for educators to determine which designs are effective.
Background: This paper addresses this problem by systematically s...
Bruno Me Peixoto, Luciana Cabral Pereira Bessa, Guilherme Gonçalves et al.· Journal of Information Techn...· 0 citations
Despite growing interest in Virtual Reality (VR) in education, little research has examined how teachers’ professional profiles influence its adoption for supporting struggling learners in Life and Earth Sciences (L&E). The objective of this study is to analyze the viewpoints, perceived benefits, and challenges associa...
Asmae Boukarai, Samiha Benfares, Khalid El Khattabi· International Journal of Inf...· 0 citations
This systematic literature review (SLR) develops an evidence-informed structural model to explain how mobile immersive virtual reality (IVR) design conditions influence student motivation and teaching effectiveness in higher art education. Using a theory-based approach and Design and Development Research (DDR) principl...
Zhao Yan, J. Omar, Azlin Iryani Mohd Noor· International Journal of Int...· 0 citations
Virtual reality has potential to enhance TBLT-based instruction through immersive, interactive, and authentic environments that provide access to native speakers and implications are offered for language educators, curriculum designers, and researchers seeking to incorporate VR into communicative language teaching in m...
Overall, immersive technologies demonstrate substantial potential to improve higher education learning experiences, but important gaps remain in technology diversity, disciplinary coverage, engagement measurement, and global representation.
Waqar Akbar, S. Akmal, N. Abdullasim et al.· International Journal of Cog...· 0 citations
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