Skip to content
Open access

VR-ETL: Leveraging virtual reality for pre-transformation ETL data validation

2026 · Computer Science and Information Systems · pp. 36-36 · 0 citations

TL;DR

VR-ETL is presented, a proof-of-concept system that allows users to inspect and correct tabular data before transformation by interacting with it inside an immersive 3D environment and demonstrates that pre-transformation data validation in VR is technically feasible and provides a concrete starting point for future empirical investigations.

Abstract

Data validation in ETL workflows is most often performed after transformation, even though many data quality issues originate earlier in the pipeline. In practice, this means that errors are detected late, when tracing their source and applying corrections already requires additional effort. In this work, we explore whether virtual reality (VR) could be used as an alternative interface for addressing this problem earlier, at the stage of raw data inspection. We present VR-ETL, a proof-of-concept system that allows users to inspect and correct tabular data before transformation by interacting with it inside an immersive 3D environment. The system imports CSV datasets and applies a set of rule-based validation checks targeting common data quality problems, such as missing values, format inconsistencies, and basic referential integrity violations. Detected issues are visualized directly within the 3D representation of the data, using color-coded cells and simple spatial summaries that reflect error distribution across columns and records. A functional prototype was implemented using Unity and OpenXR and tested on structured datasets containing up to 10,000 records. During controlled technical testing, the system supported automated validation, real-time visual feedback, and immediate re-validation after user corrections, while maintaining performance suitable for immersive use on consumer-grade hardware. All intentionally seeded rule-based errors were detected. Although usability and workflow efficiency were not evaluated in this study, the prototype demonstrates that pre-transformation data validation in VR is technically feasible and provides a concrete starting point for future empirical investigations.

Read PDF

Similar papers

Open access Sep 2026

Development of an Immersive Digital Twin Environment Using Gaussian Splatting for Facility Visualization in Virtual Reality

Digital twin technologies provide new opportunities for visualizing, analyzing, and managing complex physical systems; however, effective methods are needed to transform digital twin data into immersive environments that support human interaction and decision-making. This study presents the development of a Digital Twi...

Emily Wall, Parker Jones, Tim Dunaway · 0 citations
Open access Aug 2026

3D Hypothetical Reconstruction as a Scientific Process: Integrating 3D Modeling and XR Visualization Within the Critical Digital Model Framework

Recent advances in digital technologies are transforming the production and visualization of 3D models for Augmented Reality (AR), Virtual Reality (VR), and cultural heritage reconstruction. Within this evolving context, ensuring scientifically grounded, transparent, and interpretable reconstruction processes remains e...

F. Apollonio, Federico Fallavollita, R. Foschi · 0 citations
#human-computer interacti... Preprint Sep 2026

ChartRevive: Reconstructing Data Visualizations from Chart Images Using MLLM

ChartRevive is presented, a mixed-initiative system that combines MLLM-based extraction with an interactive verification interface, supporting users to efficiently inspect, correct, and refine reconstructed charts through overlay-based verification and real-time rebuilding.

Yuki Ueno, Aditeya Pandey · 0 citations
Book Open access Oct 2026

Zero-Width Markers for View-to-Model Traceability

A common approach for producing graphical views from models is to transform them into textual representations that can then be rendered as diagrams using off-the-shelf diagram-as-code tools such as Mermaid, PlantUML, and Graphviz. Although this approach offers a practical and cost-effective solution for model visualisa...

Dimitris Kolovos, R. Jongeling · 0 citations
Open access Aug 2026

A Persistent Multi-User Virtual Reality Garden: Architecture, Traceability, and Technical Validation

Virtual reality (VR) applications are often designed as episodic experiences, with limited support for persistence, longitudinal revisitation, and structured integration of interaction data across sessions. This paper presents a persistent multi-user VR garden architecture that combines snapshot-based state restoration...

Giovanni Giuliodori, Erica Santaguida, C. Evangelista et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.