World models are usually evaluated as components of model-based reinforcement learning (MBRL) systems, leaving their standalone reliability understudied. We reproduce five visual world-model agents in Atari Pong -- DreamerV3, DIAMOND, TWISTER, Simulus, and STORM -- and match their reported agent performance. We then freeze the learned world models and evaluate them in two ways. In a closed-loop rollout diagnostic, a policy trained separately from the corresponding MBRL agent interacts with each frozen model, and we inspect the generated visual trajectories for visual and dynamical errors. Across all five models, these rollouts contain clear failures, including ball disappearance, incorrect motion, and invalid ball-paddle interactions. Beyond visual trajectories, we further evaluate the frozen models with pixel-space zero-shot MBRL, a challenging setting in which a new policy is trained entirely inside each frozen world model and then evaluated in the real environment. Across all five models, these policies substantially underperform those produced by the corresponding original MBRL pipelines. For DreamerV3, mean return drops from $-5.5$ to $-20.9$, near the minimum of $-21$. We hypothesize that insufficient modeling of task-critical concepts, such as the ball in Pong, contributes to these failures and propose Concept-Guided Spatial Regularization (CGSReg), an auxiliary reconstruction loss on segmented concept regions. CGSReg improves both closed-loop rollouts and pixel-space zero-shot MBRL in DreamerV3, DIAMOND, and TWISTER, and improves zero-shot MBRL in Simulus; STORM shows no clear improvement.
Motus2 is presented, a self-evolving general world model for dexterous manipulation that combines egocentric data scaling and closed-loop general world model scaling to provide a general path toward self-evolving dexterous manipulation.
Hong-Zhe Bi, Zikun Zhou, Yihao Tang et al.· 7 citations
Generalist robot policies have demonstrated strong generalization across robotic manipulation tasks, yet their success rates remain limited in com- plex long-horizon scenarios. Recent methods improve Visual-Language-Action (VLA) policies through online reinforcement learning on real robots, but such training relies on...
Ze Chen, Pei-Dong Liu, Jiawei Li et al.· 0 citations
World models improve sample efficiency by training policies on imagined trajectories, but their usefulness depends on learning representations that capture the information needed for future control. We study whether self-supervised joint-embedding prediction (JEPA) can provide this learning signal for multi-agent reinf...
Brandon Kaplowitz, Osaze James Obahor, C. S. D. Witt· 0 citations
FIND is introduced, an agentic real-world RL framework that closes the loop between scene understanding, weakness-aware practice, self-evaluation, and policy improvement in a persistent workspace and reframes autonomous practice as a scene-conditioned, performance-aware task-selection problem.
Yuan Fang, Ze-Chu Li, Hao-Lei Tong et al.· 0 citations
WAM-OPD, a deployment-consistent post-training recipe for a video-first WAM, is introduced and it is suggested that dense teacher supervision on student-induced histories is a promising post-training interface for video-first WAMs.
Liu Yang, Zhuang Jiang, Chenchao Sheng et al.· 2 citations
Fire-VLA is introduced, a failure-informed self-evolution framework that converts unresolved failures into privileged supervision for the next policy in autonomous-driving vision-language-action models.
Hao Dou· 1 citation
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