Skip to content
Open access

Let’s play together:

Jul 2026 · Australasian Journal of Technology Education · Vol 11 · 0 citations

TL;DR

Video data analysis from three digital play sessions within a longer 'stay and play' programme revealed that guided play with age-appropriate tangible coding robots could foster young children’s development of problem-solving underpinned by creative and computational thinking skills.

Abstract

In early years education, fostering computational thinking and creative problem-solving through digital play can potentially help children develop essential skills for future learning and everyday life. This paper reports an action research project that explored how collaborative play with tangible coding robots could support children's creativity and computational thinking. The study involved five young children (aged 4 and 5), their parents, and two early years specialist educators, positioned as practitioner-researchers. Video data analysis from three digital play sessions within a longer 'stay and play' programme revealed that guided play with age-appropriate tangible coding robots like Cubetto, Blue-Bot, and Botzee could foster young children’s development of problem-solving underpinned by creative and computational thinking skills. To illustrate, key findings are shared through narrative style vignettes which elaborate learning episodes from each digital coding robot play experience. The vignettes highlight the dynamic interplay between children and co-playing adults in fostering computational thinking. Insights and recommendations are shared for nurturing computational thinking in young children and effectively integrating digital technologies into early childhood education.

Read PDF

Similar papers

Open access Sep 2026

Cracking the Code: ECEC Teachers’ Pedagogical Practices for Fostering Children’s Mathematical Knowledge and Computational Thinking with Coding Toys

Coding in early childhood education provides diverse opportunities for developing children’s mathematical knowledge and computational thinking skills. Drawing on more than two years of pedagogical experience integrating coding toys into children’s play activities, this study explores how four early childhood teachers d...

Monika Kamola · 0 citations
Open access Aug 2026

Digital Creativity in Early Childhood Education: How Teachers Transform Apps, Games, and Animation into Play-Based Learning

Digital creativity in early childhood education requires more than the introduction of applications, games, and animation into classroom activities. This study examined how teachers transform digital tools into play-based learning that supports children’s exploration, imagination, and creative expression. Using a descr...

Sri Nurhayati, Ema Aprianti, Anita Z. Rakhman et al. · 0 citations
Open access Aug 2026

Developing Basic Computational Thinking Skills in Early Childhood Through Interactive Game-Based Learning at PAUD Nurul Ikhlas

This community service program aims to develop basic Computational Thinking (CT) skills in early childhood through interactive game-based learning at PAUD Nurul Ikhlas, Bandung. Computational Thinking is an essential foundational skill that supports problem-solving, logical reasoning, and structured thinking from an ea...

Reni Nursyanti, V. Danestiara, Elia Setiana et al. · 0 citations
Open access Sep 2026

Thinking Through Making: Supporting Children’s Inquiry Through Visual Arts in Early Childhood Education

Inquiry-based approaches in early childhood education recognise the visual arts as a vital mode of thinking, enabling children to theorise, represent, and make meaning through material and sensory exploration. However, integrating the arts meaningfully within inquiry can be complex, and teachers may find this diffi...

Sarah Probine, Jocelyn Perry, J. Alderson et al. · 0 citations
Open access Sep 2026

Fostering Early Childhood Development Through Game-Based Learning and Literary Exploration

In preschool education, integrating children's literature into digital games remains challenging due to difficulties in preserving narrative depth and providing personalized learning. This study designed a game-based learning platform based on semantic analysis and dynamic hierarchical generation, comprising a text par...

Dan Shen · 0 citations
Book 2014

Role Plays and Creative Activities

Role Plays and Creative Activities: Teaching Social Skills and Self-Understanding presents over 150 role plays, micro role plays (role plays that run for a few minutes), creative activities, and guided imagery (stories with psychological content to be read to the children) which Dr. Christopher Glenn has developed and...

Glenn Christopher · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.