In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and image modalities within a single model. Current approaches to collecting video editing data typically depend on labour-intensive, time-consuming curated procedures--involving object mask annotation, the use of error-introducing pair synthesis via I2V model and ControlNet-like guidance, and VLM-based quality filtering or refinement--and demonstrate limited task scalability. As a result, the diversity of editing tasks remains substantially narrower than that available for image editing models. We develop a pixel-pair temporal warped flow field that can directly generate corresponding video editing samples in real time from image editing samples, and we demonstrate across multiple levels of video editing tasks that a model can learn video editing using only such data. We regard the image modality as a particular form of the video modality. Accordingly, we design a modality mimic generation loss and a modality mimic editing loss to relatively align the capabilities--and thereby the output distributions--of the two modalities through mutual imitation. Moreover, language-based visual editing entails the comprehension of the editing instruction and the reference visual content, the localization of the region corresponding to that instruction within the reference visual contents, and the modification of that region alone. Existing approaches predominantly rely on external aids, such as fine-tuning an additional MLLM or explicitly supplying a mask sequence as auxiliary input during inference. In contrast, we aspire for the model to internalize this capability. To that end, we introduce sense-related tasks--for instance, referring expression segmentation--along with corresponding editing-region-aware latent-level loss and attention-level loss.
Conventional video editing primarily focuses on scene-level content, whereas live streaming places greater emphasis on the human subject. However, directly applying existing video-editing methods to human-centric live streaming remains challenging, as they may introduce facial-expression inconsistencies and typically d...
Zhiyuan Li, Chi-Man Pun, Peng-Tao Jiang et al.· 0 citations
Interactive video generation and editing are becoming increasingly important for creative design. In this report, we introduce EditStream: a unified framework for interactive video generation and editing. EditStream unifies multiple video creation and manipulation tasks within a single DiT-based model through flexible...
Yu-Qian Zhou, Zhenghong Zhou, Zongze Wu et al.· 1 citation
This approach develops an improved text-to-image editing system that enables users to apply sequential edits while preserving previous alterations, with an added option to undo edits when necessary.
S. R, S. K., S. Harish et al.· Proceedings of the 1st Inter...· 0 citations
RefVideo-6M, a large-scale reference-guided editing dataset containing 5 million video editing samples and 1 million image editing samples, is introduced and enables the training of powerful editing models with improved visual quality, controllability, and reference consistency.
Bojia Zi, Xiaoyan Yang, Yu Zhou et al.· 0 citations
This work implements overpainting by adapting a pretrained image editing diffusion model using a combination of joint attention and low-rank adaption across input images with attention-dropout to balance the information flow between noise, source and mask images.
Sam Sartor, Iliyan Georgiev, Michael Fischer et al.· 2 citations
Text-guided video editing modifies target content while preserving the appearance and temporal coherence of unedited regions. Training-based approaches provide strong control but demand substantial data and computation. Training-free methods fall into inversion-free and inversion-based paradigms. Inversion-free approac...
Chong-Bo Zhao, Jiangming Wang, Xilai Wang et al.· 0 citations
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