The results suggest that commercial vision-language models do not replace classic low-level vision priors; instead, such priors remain useful for constraining and steering physically underconstrained generation.
Abstract
Commercial vision-language models are reshaping computer vision, with visual priors broad enough to rival task-specific systems. This raises a natural question: do they reduce the need for classic, physics-informed low-level vision? We study this through shadow removal, a problem shaped by scene geometry, illumination, materials, and occluders, where paired shadow and shadow-free data are hard to collect at scale. We find that a commercial generative editor, used directly, can produce clean shadow-free edits that preserve surface texture and local appearance. However, this comes with a new failure mode: the same editor can regenerate scene content, hallucinate objects, or misread a shadow as material or geometry, producing plausible but physically wrong edits. We address this with an agentic candidate-selection pipeline: the editor generates a guided probe, an evaluator screens for major failures, retries when needed, samples multiple candidates, filters them, and selects a final result balancing shadow removal against scene preservation. Grounding this process in shadow-formation physics makes it more reliable: prompting the generator and evaluator to treat shadows as illumination effects caused by light occlusion, not material or object structure, measurably improves quality and consistency. On the ShadowRemovalRefine benchmark, our physics-oriented pipeline achieves a CDD of 0.0075, reducing CDD by at least 47% over the strongest prior method. These results suggest that commercial vision-language models do not replace classic low-level vision priors; instead, such priors remain useful for constraining and steering physically underconstrained generation.
PhysVICL-74 is introduced, a framework that decomposes physically grounded VICL into physical-rule induction and transition-aligned rendering and TransPhy, a framework that decomposes physically grounded VICL into physical-rule induction and transition-aligned rendering.
Siyi Xie, Xuanke Shi, Jin-Sheng Quan et al.· 0 citations
This study introduces ProbeGen, a benchmark for zero-shot generative perception that casts monocular depth estimation, referring/reasoning segmentation, and object counting as conditional generation tasks specified through text prompts, and compares 20 models in total.
This work takes a source-centric perspective on VAR editing, in which the encoded source image tokens serve as the primary visual state and the editing process focuses on condition-induced changes, and proposes EditMod, which compares source- and target-conditioned predictions under a shared autoregressive context.
Hongyi Fang, Chu-Wen Xie, Ben-Jia Zhou et al.· 0 citations
A novel self-supervised framework that enables granular control over image generation through a visual abstraction set that provides a richer, more flexible paradigm for creative design compared to state-of-the-art baselines across diverse styles and compositions is introduced.
Amir Hertz, Noah Snavely, Google DeepMind· 0 citations
GenPuzzle provides a testbed for measuring progress from image rendering toward visual problem solving, and uses task-specific evaluation protocols that select the automatic judge by measuring agreement with human reference scores.
Paint-Anything is presented, which learns a shared hex-prompt interface for generation and editing through object-level color supervision, and introduces Any Color Benchmark (ACBench), comprising ACBench-T2I and ACBench-Edit, to measure object-level hex color fidelity across both tasks.
Ji Xie, Dewei Zhou, Xin-Yu Huang et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.