2026· International journal of research and innovation in applied science· Vol 11, pp. 1361-1366· 0 citations
TL;DR
The result indicates that excitement and performance expectations were important factors influencing the acceptance of educational application in this context and provided a theory based empirical approach to support the evaluation that the pilot project aims were achieved.
Abstract
The purpose of this study is to inspect the acceptance of educational application by the students in higher education. The (TAM) technology acceptance model was extended to include excitement to use technological devices laptops ipad’s for educational application operationalized as enjoyment as well as social influence in a field study involving the adoption of technological devices. Survey data were collected from 170 college students and analysed using TAM). The result indicates that excitement and performance expectations were important factors influencing the acceptance of educational application in this context. For those engagement in the educational application learning pilot project upon which the study was based, the use of the TAM and result provided a theory based empirical approach to support the evaluation that the pilot project aims were achieved. All-inclusive, students perceived technological devices to be useful and entertaining tools for fulfil tasks and enhance learning outcomes.
This study sought to identify key determinants influencing teachers' satisfaction with the use of a game-based learning application in pre-university education. To achieve this objective, a comprehensive research methodology was employed, integrating components from three theoretical frameworks: the Information Systems...
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