Aug 2026· Frontiers in Virtual Reality· 0 citations· 17 references
TL;DR
Findings reveal a strong positive inclination toward VR adoption, with perceived usefulness emerging as a key determinant of behavioural intention, however, several implementation barriers were identified, including technological constraints, cost considerations.
Abstract
This study investigates the acceptance of Virtual Reality (VR) as an innovative tool for enhancing practical learning in medical education in Mauritius. Developing clinical competence requires hands‐on experience; however, students often lack confidence when transitioning from simulated training on dummies and mannequins to real patient interactions. VR‐based medical simulation offers immersive, repeatable, and risk-free environments that enable students to practice clinical procedures without compromising patient safety. Medical training in Mauritius is still done through traditional means and students often find themselves struggling to adapt to real life situations in hospitals whereby with the implementation of VR as training medium, their performance can improve. Guided by the Technology Acceptance Model (TAM), this research examines medical students’ perceived usefulness, perceived ease of use, and behavioural intention to adopt VR for skill acquisition. The actual use was not taken into consideration since the students were inexperienced in VR and had a single use of the immersive software for the experimental testing. A mixed‐methods approach was employed, involving 81 medical students from the University of Mauritius and Sir Seewoosagur Ramgoolam Medical College for a first phase and 11 more for a second phase. Participants engaged with VR headsets and simulation software before completing a structured questionnaire and participating in interviews. Quantitative data were analysed using SmartPLS, while qualitative data were thematically analysed in alignment with TAM constructs. Findings reveal a strong positive inclination toward VR adoption, with perceived usefulness emerging as a key determinant of behavioural intention. However, several implementation barriers were identified, including technological constraints, cost considerations. The study contributes to the growing body of educational technology research by demonstrating the potential of VR to bridge the gap between theoretical instruction and clinical practice, particularly in resource- constrained higher education contexts and demonstrate that VR has the potential to be successfully integrated as a learning medium.
AI-augmented VR represents a promising complementary approach for TC training in healthcare education by providing realistic, emotionally authentic scenarios in a user-friendly environment and may address persistent challenges in teaching and learning TC.
J. Reed, T. Dodson, J. Comi et al.· The Journal of Interactive L...· 0 citations
Recent technological developments have significantly transformed health professions education, promoting the integration of e-learning and simulation-based strategies for teaching clinical and procedural skills. In medical training, early acquisition of basic care procedures is often constrained by ethical consideratio...
The findings indicated that the AI-based VP favored clinical reasoning, anamnesis organization, and the simulation of diverse clinical scenarios, corroborating the literature on virtual patients as effective and accessible educational strategies.
Matheus de Lima Botelho, Lara Milhomem Campos, Leonardo Alves Soares et al.· O Mundo da Saúde· 0 citations
Background: Immersive virtual reality (VR) offers nursing students a standardized environment in which to apply knowledge and practice clinical decision-making without risk to patients.Purpose: This study described nursing students' knowledge, anxiety, self-confidence, and perceptions following an immersive VR simulati...
Nisha Nair· International Journal of Stu...· 0 citations
Virtual reality (VR) is increasingly used in medical education, yet it remains unclear whether higher levels of immersion improve learning outcomes, particularly for learning clinical reasoning and patient management. This study compared fully immersive and partially immersive VR conditions using identical curric...
B. Taylor, S. C. Michalski, Tracey Beacroft et al.· Advances in Simulation· 0 citations
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