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Andhika Herayono

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Open access Aug 2026

Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education

This study aims to develop and evaluate an adaptive gamification model using Scratch to enhance computational thinking (CT) and real-world case-handling skills among university students. Grounded in the ADDIE development framework, the model was implemented in a quasi-experimental setting involving control and experime...

Resmi Darni, Y. Harisman, Muhammad Anwar et al. · 0 citations

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