Recent work reports that vision--language models (VLMs) struggle to establish and maintain stable reference in repeated reference games. Rather than ask which VLM does best, we ask a more basic question: do you need a large pretrained VLM for this at all? On grounding a single director utterance to one of twelve tangram silhouettes, we compare six off-the-shelf VLMs against a transparent baseline that uses \emph{no learned visual representation}: classical SIFT keypoint matching and a signal-quality index over retrieved images. On identical trials, the transparent baseline matches the strongest VLM (SigLIP-large) and significantly outperforms the other five, including every CLIP and OpenCLIP variant. The baseline additionally retrieves external images, so this is not a matched-information comparison; what it shows is that a learned \emph{visual} representation is not the bottleneck for this task: given retrieved images, a shape-appropriate classical similarity suffices. Along the way we find that abstract-grounding ability varies widely across VLMs (15--39\% top-1; chance 8.33\%, humans $\approx$77--80\%), so the weakness is model-specific rather than intrinsic to contrastive pretraining; on the 1{,}013-shape KiloGram benchmark the pattern generalizes for CLIP, with per-shape difficulty tracking human shape-nameability. The pipeline is a classical, inspectable alternative rather than a learned one. We close by sketching how an explicit, inspectable representation of listener-side pact state could carry this approach into interactive multi-turn reference, which we leave to future work. Code available in supplementary material.
Humans converge on shared names for novel, hard-to-describe objects through repeated interaction, a process psycholinguists call lexical entrainment. Leading vision-language models fail at this: recent empirical work documents that they do not shorten references, reuse successful expressions, or maintain stable pact state across turns. We present a framework that addresses the gap by externalizing pact state into three explicit, inspectable sets of referent-object bindings ($\Gamma, \Xi, \Omega$), updated by a dynamic-semantics context-change rule. The symbolic layer sits on top of a lightweight perceptual-alignment pipeline that grounds noisy human referring expressions in crowd-sourced imagery via SIFT homographies and the Universal Quality Index. Evaluated on the Stanford Repeated Reference Game corpus (over 15{,}000 director-matcher utterances on abstract tangram stimuli), the framework places the correct target in its top-5 hypothesis set 83.56% of the time from a single director utterance. Human matcher top-1 accuracy on the same corpus is approximately 77-80%. We also report results on a held-out condition in which obvious tangram-adjacent images are excluded from the retrieved set, which provides a more conservative measurement of the grounding signal. Ablations isolate the contribution of each component: SIFT alignment, UQI, query preprocessing, and image augmentation. The central contribution is the combination: a transparent, auditable symbolic layer that recovers the structure of lexical entrainment turn by turn, paired with a perceptual channel whose behavior can be examined ablation by ablation. We also discuss in detail what the framework does not do. It is not interactive, it does not close the loop with the director, and its retrieval-driven perceptual channel is vulnerable to a class of leakage effects that we quantify and bound rather than wave away.
Joe M. Bingham· 0 citations
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