Recent work reports that vision--language models (VLMs) struggle to establish and maintain stable reference in repeated reference games. Rather than ask which VLM does best, we ask a more basic question: do you need a large pretrained VLM for this at all? On grounding a single director utterance to one of twelve tangram silhouettes, we compare six off-the-shelf VLMs against a transparent baseline that uses \emph{no learned visual representation}: classical SIFT keypoint matching and a signal-quality index over retrieved images. On identical trials, the transparent baseline matches the strongest VLM (SigLIP-large) and significantly outperforms the other five, including every CLIP and OpenCLIP variant. The baseline additionally retrieves external images, so this is not a matched-information comparison; what it shows is that a learned \emph{visual} representation is not the bottleneck for this task: given retrieved images, a shape-appropriate classical similarity suffices. Along the way we find that abstract-grounding ability varies widely across VLMs (15--39\% top-1; chance 8.33\%, humans $\approx$77--80\%), so the weakness is model-specific rather than intrinsic to contrastive pretraining; on the 1{,}013-shape KiloGram benchmark the pattern generalizes for CLIP, with per-shape difficulty tracking human shape-nameability. The pipeline is a classical, inspectable alternative rather than a learned one. We close by sketching how an explicit, inspectable representation of listener-side pact state could carry this approach into interactive multi-turn reference, which we leave to future work. Code available in supplementary material.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
Computer scientist, entrepreneur, and philanthropist will collaborate with the MIT Schwarzman College of Computing to advance AI and scientific discovery.
Computer-use AI agents struggle with multi-step workflows like email and customer support. Echoverse trains agents in realistic environments rather than simply providing more training tasks, helping them improve as the tasks, tests, and environments evolve. The post Echoverse: Deep, evolving environments for computer-use agents appeared first on Microsoft Research.