We present a neural method for adaptive triangle mesh refinement, in which an autoregressive model adds geometric detail to selected regions of an input mesh while leaving the rest unchanged, a key capability for efficiently allocating mesh budget. Existing upsampling methods struggle to achieve this. Classical subdivi...
Xiao Zhan, Chrystiano Araújo, Kang-Le Deng et al.· 0 citations
Alignment Games, a framework for making task-relevant differences visible and repairable during human-AI interaction, is introduced and design principles for supporting task-sufficient conceptual alignment at runtime are derived.
Hari Subramonyam, Maneesh Agrawala, Sean Follmer· 0 citations
This paper proposes a training paradigm where Mode Seeking meets Mean Seeking, decoupling local fidelity from long-term coherence based on a unified representation via a Decoupled Diffusion Transformer, and closes the fidelity-horizon gap by jointly improving local sharpness, motion and long-range consistency.
Shengqu Cai, Weili Nie, Chao Liu et al.· arXiv.org· 12 citations· ⚡2
We present'RenderFormer-V2', a unified learned transformer-based neural rendering model, complementary to modern physics-based rendering systems, that can handle diverse light-transport effects such as caustics, volumetric scattering, environment lighting, textured and displaced surfaces and out-of-distribution materia...
Chong Zeng, Yue Dong, P. Peers et al.· 0 citations
Ring Forcing is presented, an autoregressive video diffusion framework designed to robustly construct and precisely utilize long-term memory and a sparse RoPE mechanism to enable flexible, scalable memory adaptation while fully exploiting pre-trained priors.
Bowen Xue, Brandon Y. Feng, Chenguo Lin et al.· 6 citations
View oriented Conversation Compiler is proposed, namely View oriented Conversation Compiler, which lexes, parses, and lowers a raw JSONL log into three views based on one intermediate representation, which demonstrates the effectiveness of trace format as an important component of context engineering infrastructure.
Masked Visual Actions is introduced, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video that supports inverse modeling by synthesizing robot motion from desired object motion.
Hadi Alzayer, Wenlong Huang, Haonan Chen et al.· arXiv.org· 3 citations· ⚡1
Experiments demonstrate that the MultiCube method can generate high-quality compositional 3D objects with precise part-level control, including those with unique layouts difficult to achieve with text or image prompting alone.
Ava Pun, Kang-Le Deng, Yi-Heng Zhu et al.· 0 citations
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