Masked Visual Actions is introduced, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video that supports inverse modeling by synthesizing robot motion from desired object motion.
Abstract
Video models absorb rich priors over how the visual world moves, interacts, and responds to contact, making them promising substrates for robotic world modeling. The central challenge is how to communicate action to such models in a form aligned with the visual space in which they learned these interaction priors, yet still grounded in physical manipulation. We introduce Masked Visual Actions, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video. Revealing robot motion makes the model act as a forward dynamics model that predicts the scene's response to low-level robot actions, while revealing desired object motion makes the same model recover robot behavior consistent with that outcome. Finetuned with only 15 hours of masked examples from real videos and simulation, a single checkpoint achieves strong visual fidelity and controllability across diverse scenes and multiple embodiments. In downstream manipulation settings, the model produces imagined rollouts whose outcomes correlate with real-world execution for policy evaluation, improves decision making by ranking candidate futures in model-based planning, and supports inverse modeling by synthesizing robot motion from desired object motion.
This work presents WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models, and introduces WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency,...
Yi-Bin Wang, Ze-Han Wang, Junshu Tang et al.· 0 citations
XEWorld is introduced, a controlled cross-embodiment testbed for world models that isolates embodiments by evaluating held-out robots within physically identical scenes, highlighting that achieving true cross-embodiment generalization requires architectural innovations that decouple visual appearance from underlying ph...
Yixiang Chen, Jiabing Yang, Yuan Xu et al.· 0 citations
TrAct is proposed, a world-model-based robot decision-making framework that uses visual tracks as an intermediate interface between control and prediction, enabling more accurate world modeling and stronger robot generalization.
Zhi-Hang Cao, Howard Ji, Kevin Zhang et al.· 3 citations
GeniWorld is presented, an interactive world model for robots that generalizes robustly across unseen scenarios by explicitly decoupling embodiment kinematics from environmental dynamics, and generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in co...
This work proposes Contact Flow, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object, and integrates this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model...
Sami Azirar, Enrico Pallotta, Jan Nogga et al.· arXiv.org· 1 citation
VisualPatchWorld is introduced, which represents world dynamics as code and first selects a qualitative dynamical form with short active probes, then fits that form's free parameters from recorded state-action traces by minimizing multi-step prediction error.
Jiaxin Bai, Jia–Jie Xiong· arXiv.org· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.