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Mengyu Zhou

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Preprint Aug 2026

SMOPD: Multi-Reward Reinforcement Learning via Specialize-and-Merge Online Policy Distillation

We aim to improve model performance in multi-reward reinforcement learning training process. Existing Group reward-Decoupled Normalization Policy Optimization (GDPO) has mitigated the issue of reward signals masking one another during direct scalarization by normalizing each reward dimension separately before aggregation. However, our experiments show that GDPO still struggles to balance reward signals with different granularities. Specifically, in some particular training tasks, the model may receive a dense reward that assigns fine-grained scores ranging from 0.1 to 1.0, together with a sparse reward that provides only binary feedback of either 0 or 1. In such cases, we find that the sparse reward may provide an insufficient optimization signal, preventing its corresponding capability from being effectively reinforced. Therefore, how can we strengthen the optimization signal from the sparse reward without sacrificing the capability already learned from the fine-grained reward? To overcome this limitation, we propose Specialize-and-Merge Online Policy Distillation (SMOPD), a two-stage training method for multi-reward optimization. Stage1-Specialize: SMOPD first employs reward-priority configurations to train multiple reward-specialized teachers, allowing each reward to be learned under conditions where its signal can effectively drive optimization. Stage2-Merge: SMOPD then utilizes online policy distillation to combine the reward-specialized capabilities of these teachers into a single student policy, while maintaining balanced task-level optimization. To validate our method, we conduct experiments on two multi-reward settings: complementary rewards(tool-calling accuracy and format) and conflicting rewards (helpful and harmless rewards). Based on above settings, SMOPD outperforms GDPO across 1.5B, 3B and 7B backbones.

Wen Wang, Jiahua Bao, Tu Yongsiqi et al. · 1 citation
Preprint Jul 2026

From Passive Retrieval to Active Memory Navigation: Learning to Use Memory as a Structured Action Space

Long-term user memory is essential for personalized conversational agents, yet many memory systems still expose memory through passive retrieval interfaces, making the model a consumer of pre-selected evidence. We introduce NapMem, a framework for learning to use long-term user memory as a structured action space rather than passively retrieved context. NapMem organizes user history into a linked multi-granularity memory pyramid, where raw conversations, typed memory records, topic tracks, and user profiles are connected through provenance relations, and exposes these levels through memory tools. The agent is trained to select memory according to the query and intermediate evidence, allowing it to inspect different memory granularities before answering. Experiments on PersonaMem-v2, LongMemEval, and LoCoMo show that a NapMem agent trained with memory-tool reinforcement learning is competitive across diverse memory-intensive tasks, while evaluations on non-memory tasks suggest that the learned policy largely preserves general reasoning and tool-use abilities. Additional analyses examine storage, inference cost, tool-use behavior, and ablations over navigation, memory granularity, and RL training. Our results suggest that long-term user memory benefits from coupling structured storage with a learned policy for using memory at the appropriate granularity.

Yue Xu, Yutao Sun, Yihao Liu et al. · 2 citations
Preprint Jul 2026

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.

Siyuan Huang, Pengyu Cheng, Haotian Liu et al. · 1 citation