Real-world embodied agents often pursue independent objectives within a shared physical environment, where their actions can alter the conditions faced by others. Existing benchmarks, however, typically assume shared goals or explicitly prescribed interaction protocols, leaving such emergent physical coupling underexpl...
Jie Yang, Jia-Jun Chen, Jia-Zheng Zhou et al.· 0 citations
This work introduces RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow, and introduces RecreationBench, comprising 250 diverse tasks across domains and platforms.
Shuai Bai, Jia-Yong Deng, Si-Cheng Fan et al.· 1 citation
EvoCUA-1.5 extends self-evolving computer-use agents from offline experience learning to online reinforcement learning, where policies interact with executable sandbox environments and improve from verifiable task outcomes and provides a practical framework for scaling online RL in multi-turn computer-use agents.
Mianqiu Huang, Taofeng Xue, Chong Peng et al.· 1 citation
Qwen-CUA is introduced, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone that outperforms Qwen3.7 and remains competitive with leading proprietary systems, and scalable verifiable interaction and hybrid tool use as key directions.
Dunjie Lu, Shuai Bai, Tianyi Bai et al.· 2 citations
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