Skip to content

RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

Shuai Bai Jia-Yong Deng Yi-Kun Fu Chang Gao Xuhao Hu Mian-Qiu Huang Yi-Zhen Jiang Yu-Heng Jing De-Hui Kong K. Li Ning Li Wan-Li Li Dayiheng Liu Dunjie Lu Chang-Wei Luo Quek Shen Zhe-Yuan Wang Zi-Jian Wang Jie Wu Gao Wu Zhi-Hui Xie Rui Xie Hai-Yang Xu An Yang Jia-Kang Yuan Yan-Ming Zhang Jia-Jun Zhang Xi Zhang Zhen-Ru Zhang Zhu Zhen Ming-Kang Zhu Bo-Wen Zhou
Sep 2026 · 0 citations · 41 references
Computer Science

Abstract

Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomously decide when to explore an interface, implement software, and run and visually verify their artifacts. We introduce RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow. RecreationWorld provides reproducible environments on Ubuntu, macOS, Windows, Android, and Web, plus a unified harness with native GUI control and coding tools. The running reference serves as an oracle for hidden behavioral tests, providing execution-grounded rewards. We scale trajectory generation with high-quality open-source applications. Models trained on these trajectories improve across five out-of-distribution coding and hybrid computer-use benchmarks and more frequently verify their rendered outputs, providing evidence of transfer beyond recreation. For held-out evaluation, we introduce RecreationBench, comprising 250 diverse tasks across domains and platforms. Reference-grounded programmatic and visual assertions cover action-conditioned outcomes at multiple interaction depths; each is validated on the reference and by human reviewers before the suite is frozen for automatic scoring. GPT-6 Astra leads at 58.1% overall, but passes all programmatic tests on just 2.8% of tasks. Agents reproduce static interface structure more reliably than interactions and computed outputs, while generated applications remain smaller and more monolithic than their references. We release the benchmark, environments, and test suites.

View source

Similar papers

#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#computer vision Jun 2008

The impact of agile practices on communication in software development

The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.

M. Pikkarainen, Jukka Haikara, O. Salo et al. · 401 citations · ⚡48
#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54
#computer vision Review Mar 2008

Agile methods in European embedded software development organisations: a survey on the actual use and usefulness of Extreme Programming and Scrum

The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.

O. Salo, P. Abrahamsson · 238 citations · ⚡9
#computer vision Open access Jul 2017

What happens when software developers are (un)happy

Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 236 citations · ⚡13
#computer vision Open access Oct 2004

Mobile-D: an agile approach for mobile application development

The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.

P. Abrahamsson, Antti Hanhineva, H. Hulkko et al. · 225 citations · ⚡18

Related blog posts

GPT-Lab Sep 23, 2026

Requirements Don’t Live in Isolation: What We’re Exploring with Req-Space

Requirements in large systems rarely exist in isolation. Their meaning depends on the wider project context - other requirements, policies, decisions, tests, and implementation details. That becomes especially important when AI is used for review, because spotting a possible conflict or gap is only the beginning. ReqSpace explores how AI, visualisation, and connected project context can help reviewers understand those findings, trace the relationships behind them, and focus on the questions that…

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.