Development and User Acceptance Evaluation of a Gamified Virtual IoT Laboratory for Students at SMKN 1 Sambeng
Objective: This study develops and evaluates gamification-based learning media integrating a virtual Internet of Things (IoT) laboratory for Computer and Network Engineering students at SMKN 1 Sambeng, and examines user acceptance of the application using the Technology Acceptance Model (TAM). Method: This Research and...