Skip to content

Author

Peng-Shuai Wang

8 papers indexed here

We haven’t gathered this author’s papers yet. Follow them and we’ll fetch their work.

Not the right person? Other researchers publish under this name.

Preprint Oct 2026

Octrees as an Explicit 3D Language

Existing 3D large language models (LLMs) compromise on two fronts: they compress shapes into latent codebook indices or coordinate text, which removes spatial structure from what the model observes, and they acquire the 3D modality by fine-tuning the backbone, which overwrites its general language ability. We present O...

Ran Dan, Si-Tong Wei, Peng-Fei Xiong et al. · 0 citations
Preprint Sep 2026

Octree-based Video Representation

Video models commonly use uniform grids even though visual complexity varies substantially across space and time. We introduce OctVideo, which approximates a video clip with an octree. This hierarchy recursively partitions a spatio-temporal volume into eight subvolumes, so that smooth regions remain coarse while detail...

Run-Gui Zhou, Chuan-Pei Zhou, Yuk-Kit Hou et al. · 0 citations
Preprint Sep 2026

Geometry-Preserving Blind Watermarking for Raw 3D Point Clouds

Raw 3D point clouds are a core geometric representation. Establishing their ownership is challenging because point sets are irregular, unstructured, and frequently altered by resampling and geometric preprocessing. We present a blind watermarking framework that operates directly on xyz coordinates and supports both obj...

Run-Gui Zhou, Chuan-Pei Zhou, Rui-Huan Wang et al. · 0 citations
Preprint Sep 2026

Neural Centroidal Voronoi Tessellations

Centroidal Voronoi tessellation (CVT) is a fundamental primitive for high-quality surface sampling and isotropic remeshing in computer graphics. However, computing surface CVTs with classical solvers remains expensive: each optimization step repeatedly constructs restricted Voronoi diagrams (RVDs) and integrates quanti...

Jia-Chen Xu, Bo Pang, Rui Xu et al. · 0 citations
Preprint Sep 2026

CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

This paper proposes CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity and outputs a standard 3DGS scene that is seamlessly compatible with existing renderers.

Bing-Xian Li, Yi-Long Li, Jing-Liang Peng et al. · 0 citations
Preprint Aug 2026

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

StateFlow is presented, a state-centric framework for generative previsualization that uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired.

Yuyang Yin, Zixiang Li, Longxiulin Deng et al. · 1 citation
Preprint Aug 2026

ViSculpt: Visual-Centric Agentic Geometry Editing

This work presents a training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists, and views this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.

Bo Pang, Jiaqi Pan, Xiao-Chen Zhang et al. · 0 citations
Preprint Aug 2026

aDSL: Agentic 3D Creation via Joint Agent-Program Design

An Agent-centric Domain-Specific Language (aDSL) and a role-specialized multi-agent system to close the gap between programmatic interfaces and reasoning strengths of LLMs, which favor semantic structure and spatial relations over fragile numeric choices.

Rui-Huan Wang, Si-Tong Wei, Jia-Qi He et al. · 2 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.