This work presents a training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists, and views this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.
Abstract
3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operations in complex professional software. Large language models (LLMs) have shown promise for script-based 3D creation, but script generation is less suited to perception-driven editing of arbitrary existing meshes, where execution must remain visually grounded and untouched regions should be preserved. We present a \emph{visual-centric}, training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists. Rather than generating scripts or regenerating geometry, our system operates through the Blender GUI: multimodal LLM agents observe the viewport, reason about the current mesh state, and execute localized edits through simulated user interactions. Experiments on a curated benchmark provide initial evidence that this agentic approach can follow natural language instructions, perform representative localized mesh edits, and preserve the overall identity of the input asset. Our results highlight a complementary regime for language-driven 3D editing: direct in-place modification of existing meshes within the native 3D editing workflow. We view this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.
ArtiMo, a novel agent-driven framework for text-guided articulated mesh animation, develops an agentic pipeline powered by Large Language and Vision-Language Models (LLMs/VLMs) to orchestrate motion generation without requiring model fine-tuning.
Chun-Yu Zou, Peng Dai, Yi-Hua Huang et al.· 0 citations
The paradigm of 3D shape as code is explored, leveraging and scaling the coding ability of an LLM for 3D modeling, and Procedura, a novel 3D modeling agent framework that writes an object as a procedural assembly, a parametric program whose named parts are joined by typed, machine-checkable mates.
You-Tian Lin, Yikang Yang, Zhanpeng Hu et al.· 2 citations· ⚡1
This work forms image-to-editable reconstruction, which recovers a structured, directly manipulable artifact from a raster image while preserving its visual and semantic content, and introduces DrawAI, comprising an agentic benchmark, DrawAI-Bench, and a reconstruction workflow, DrawAI-Flow.
Pu Cao, Qingye Kong, Xuedan Yin et al.· 2 citations· ⚡1
ViP-Rig is a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones into a frozen pretrained autoregressive generator.
Zihan Qin, Ming-Ze Sun, Yifan Mao et al.· arXiv.org· 1 citation
4DSynth is presented, a controllable procedural system that turns a natural-language description, a blueprint mask, or a single photograph into an editable 4D environment with explicit geometry, animated actors, collision-free trajectories, and physics-ready simulation state.
Ze-Hao Qi, Hao-Chen Luo, Jia-Wang Bian et al.· 0 citations
ReDesign is presented, an agentic framework that grows an editable layer hierarchy by selecting and composing specialized tools across modalities, and achieves strong visual fidelity while delivering the highest editability across layout, color, and text edits.
Jooyeol Yun, Jintae Park, Hyesu Lim et al.· arXiv.org· 2 citations· ⚡1
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