This study aims to develop and evaluate an adaptive gamification model using Scratch to enhance computational thinking (CT) and real-world case-handling skills among university students. Grounded in the ADDIE development framework, the model was implemented in a quasi-experimental setting involving control and experime...
Resmi Darni, Y. Harisman, Muhammad Anwar et al.· TEM Journal· 0 citations
Encrypted network communications reduce the effectiveness of payload based traffic identification and complicate the translation of traffic analysis into network access control decisions. This study evaluates a payload independent workflow that connects flow based multiclass classification with administrator triggered,...
Wahyu Isnan, Yulia Fatmi, Resmi Darni et al.· Intechno Journal (Informatio...· 0 citations
The findings suggest that the effectiveness of gamified vocational learning is more strongly influenced by student engagement as an active learning mechanism, rather than critical thinking as an independent factor.
Baiaturridwan, Dedy Irfan, Resmi Darni et al.· JTP - Jurnal Teknologi Pendi...· 0 citations
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