'Out of the Box' - Synthesizing Historical Fashion for Virtual Production, XR, and Games via Generative Re-imagination and 4DGS
This work introduces a novel method to unify these partial 3DGS models into seamless temporal representations (4DGS), termed Blended 3DGS, and demonstrates the framework's versatility in the context of digital actor pipelines for costume design and facial animation, as well as virtual period fashion for Virtual Product...