Jul 2026· SIGGRAPH Posters· pp. 1-3· 0 citations· 2 references
Computer Science
TL;DR
This work introduces a novel method to unify these partial 3DGS models into seamless temporal representations (4DGS), termed Blended 3DGS, and demonstrates the framework's versatility in the context of digital actor pipelines for costume design and facial animation, as well as virtual period fashion for Virtual Productions.
Abstract
We present a lightweight production pipeline that transforms fragile historical costumes into dynamic digital assets using Generative Re-imagination to bridge the gap between restricted physical archives and production requirements. Our key insight is that labor-intensivke physical scanning and multi-camera photogrammetric capture can be replaced by AI-generated virtual views, which serve as the foundation for 3DGS model creation. We introduce a novel method to unify these partial 3DGS models into seamless temporal representations (4DGS), termed Blended 3DGS, and demonstrate the framework's versatility in the context of digital actor pipelines for costume design and facial animation, as well as virtual period fashion for Virtual Productions.
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A pipeline in which Unreal Engine 5.6 is the final rendering and compositing environment and a dual-format animation pipeline combining FBX and Alembic with per-asset tagging and a data-driven Blueprint architecture is built.
ol J Piñol, Francois Tarlier, Maxime Robinot et al.· Proceedings of the Digital P...· 0 citations
In independent game development, creating high-quality 3D assets remains a critical bottleneck, as traditional workflows require specialized skills that hinder non-expert designers. While Generative AI has democratized 2D concept art, translating these visions into game-ready 3D assets is technically demanding. To addr...
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FLO, a USD-to-Nuke assembly system; vendor-aware ingest validation; Nuke-side tooling for path-agnostic compositing, hand-drawn timing, and shot localization; Houdini USD FX integration; and Deadline render-farm automation are presented.
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This article aims to outline the significant technological developments that have facilitated an organic aesthetic by suggesting that nostalgia dictates a preference for a more traditional look.
A human-in-the-loop GenAI-assisted framework for producing immersive 3D visualization prototypes rather than historically verified reconstructions is proposed, which integrates multi-view image generation, knowledge-informed review, single-image-to-3D generation, topology inspection, and perceptual calibration.